I know this is quite a hard system to implement, so I must stress again that this is only an idea.
In Chrono Cross, all 45 characters has their own accent. By defeating the game in some mean, I discovered that all accents are not hard-written, but hard-coded by what SquareSoft called auto-accent system. So, let's say...
(sorry if some accents is incorrect or weird, I don't speak English)
Normal Accent: You have stolen the key, haven't you?
Pirate Accent: You 'ave stole the key, 'ave you not?
Funky Accent: You stole da bloody key, yes?
French Accent: You stolen the key, non?
And so on...
Furthermore, the same phrase will be spoken differently if we reach that conversation with different active actor.
I think it will enrich our games; characterization is made consistent by using auto-accent system. Saving times too as opposed to using events (maybe).
So, what do you think? (Don't say it's doable by EVENTS; everybody knows that)
In Chrono Cross, all 45 characters has their own accent. By defeating the game in some mean, I discovered that all accents are not hard-written, but hard-coded by what SquareSoft called auto-accent system. So, let's say...
(sorry if some accents is incorrect or weird, I don't speak English)
Normal Accent: You have stolen the key, haven't you?
Pirate Accent: You 'ave stole the key, 'ave you not?
Funky Accent: You stole da bloody key, yes?
French Accent: You stolen the key, non?
And so on...
Furthermore, the same phrase will be spoken differently if we reach that conversation with different active actor.
I think it will enrich our games; characterization is made consistent by using auto-accent system. Saving times too as opposed to using events (maybe).
So, what do you think? (Don't say it's doable by EVENTS; everybody knows that)