Kain Nobel
Member
Okay, the topic title should explain the most of it, so I'm going to keep this short 'n sweet.
What I'm needing badly is some way to rescue the entire game session when a minor game-killing bug occurs (such as when stupid things happen like nilClass errors 'n stuff.) I'm not sure if its something I'd add to 'main' or if I'd have to redefine Errno::ENOENT or something. Obviously, I do still need the error to pop so I know to fix things accordingly, but I just don't want the small shit killing my game everytime I test it, it makes 5 minutes of work turn into 30 when I have to keep opening the game over 'n over.
Does anybody know of any good documents or a script/snippet that already does something like this, or how I could do it?
What I'm needing badly is some way to rescue the entire game session when a minor game-killing bug occurs (such as when stupid things happen like nilClass errors 'n stuff.) I'm not sure if its something I'd add to 'main' or if I'd have to redefine Errno::ENOENT or something. Obviously, I do still need the error to pop so I know to fix things accordingly, but I just don't want the small shit killing my game everytime I test it, it makes 5 minutes of work turn into 30 when I have to keep opening the game over 'n over.
Does anybody know of any good documents or a script/snippet that already does something like this, or how I could do it?