Çauzfhie
Member
Hello people.
I am here because i need a certain script, it is for the addition of a four bar, i have already three bar, but i need a four that will show just before the actors names.
The rupture bar is a bar like the health bar. It goes down by certain amout of the physical damage (7%) normally when the actor is attacked, excep when the skill has the attribute 5 which is rupture, in that case, it is 700%. At the start of the battle, it is at full amout. Every actor and monster have a certain amout of rupture points, when the actor or the monster have lost this certain amout, the rupture points stay at the value of zero during two turns, and during those turns, he can't move and dogdes, and in addition, every hits become automacticly critical hits. After these two turns, the actor or the monster recovers from this statut and recover 50% of the rupture point. at the end of the battle, the actors recover all their rupture points. This should be it.
I want to be able to see the rupture gauche, everywhere i see the health points.
For the actors, the starting and the max amout of break health is based of the equation, hp+mp/2. and for the monsters, it should depending of the number following Rupture=
If i wrote Rutpure 400, the monster has 400 rupture point.
The script should be hard to make. You can't modifie some of the base script or make new one, but it simpler to make new ones.
I wonder if anyone here have the time to help me.
It work like the break bar in Xenosage 3. It is explained like this : ( The Break Gauge is a Bar beneath the HP bar that shows how much Break has been accumulated. When the Break Gauge becomes full, the enemy is unable to act for a few turns until the Break Gauge empties itself and it starts over. While the enemy is broken, attacks also do more damage, making it a good time to unleash Special Attacks. Your characters have a Break Gauge as well, so you have to be careful when dealing with the Break. ) (it can go the inverse way for my game)
I am here because i need a certain script, it is for the addition of a four bar, i have already three bar, but i need a four that will show just before the actors names.
The rupture bar is a bar like the health bar. It goes down by certain amout of the physical damage (7%) normally when the actor is attacked, excep when the skill has the attribute 5 which is rupture, in that case, it is 700%. At the start of the battle, it is at full amout. Every actor and monster have a certain amout of rupture points, when the actor or the monster have lost this certain amout, the rupture points stay at the value of zero during two turns, and during those turns, he can't move and dogdes, and in addition, every hits become automacticly critical hits. After these two turns, the actor or the monster recovers from this statut and recover 50% of the rupture point. at the end of the battle, the actors recover all their rupture points. This should be it.
I want to be able to see the rupture gauche, everywhere i see the health points.
For the actors, the starting and the max amout of break health is based of the equation, hp+mp/2. and for the monsters, it should depending of the number following Rupture=
If i wrote Rutpure 400, the monster has 400 rupture point.
The script should be hard to make. You can't modifie some of the base script or make new one, but it simpler to make new ones.
I wonder if anyone here have the time to help me.
It work like the break bar in Xenosage 3. It is explained like this : ( The Break Gauge is a Bar beneath the HP bar that shows how much Break has been accumulated. When the Break Gauge becomes full, the enemy is unable to act for a few turns until the Break Gauge empties itself and it starts over. While the enemy is broken, attacks also do more damage, making it a good time to unleash Special Attacks. Your characters have a Break Gauge as well, so you have to be careful when dealing with the Break. ) (it can go the inverse way for my game)