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I need to find out how I fix the status problem in RMXP

For example having a status last for 1 turn and wear off after that 1 turn with 100% chance.

What will happen is this:

Turn 1.Cast status
Turn 2.Status works
Turn 3. Status stays on until commands have been selected for this turn, it makes it look like the aethers are 2 turns and not one when really the status isnt there on the third turn it is just displaying like it is.

I hope that made sense

If anyone knows how to fix this please tell me


Thanks for any help
 
bump, could someone help me out with this, I know it's gotta be a quick fix on a script to tell it that a turn should end after the last action of that turn commences, not at the start of the next turn like it is now.

I hope that makes sense, please help
 

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