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I need help

Is there any way to....slow down the player avatar? I feel like he moves too fast. I have feeling this is going to be complicated.  :dead:

And my second question, how do I make cutscenes, (well, you know, dialogue bits, switching of viewpoints et cetera) without the player in the picture? Say I want to show a cutscene of a bad guy belittling one of his henchmen at his secret base, a swith of viewpoint, if you will. But the player avatar isn't present. I'm not suggesting taking control over the bad guy for a while. Can anyone tell me how to do this? I'm shit at explaining, and I hope I've given enough info. Sorry if this is the wrong forum.
 
1. to change speed of player make a new even and use "Set Move Route" - Change Speed. select the player when you do this.

2. to make player invisible during cutscenes use "Set Move Route" - Change Opacity. Make the opacity equal 0 and select the player.
 
No, no. Don't use "Set Move Route: Change Opacity-0." The player will still be there, and events may be blocked if they accidentally pass over the invisible player.

Rather, use "Set Transparent Flag"-- transparent for invisible, normal for visible.
 
Regimos":14waiu4x said:
No, no. Don't use "Set Move Route: Change Opacity-0." The player will still be there, and events may be blocked if they accidentally pass over the invisible player.

Rather, use "Set Transparent Flag"-- transparent for invisible, normal for visible.

yeah that works too but i found it easier to do it with set move route. all you have to do is transfer the player to a space where the cutscene npcs won't step on. like on a wall, bush, tree, etc.
 
If you don't want to worry about bumping into things, you can always fade out the screen, then change graphic to the evil main character, transfer player to the castle, then fade back in.  Then just use move routes for the player as the evil character and such.  When it's done, use the same process.

Or, you can turn "Through" on for all events in the castle so they'll pass through the player.  Then you can use a switch to get rid of the through (copy and paste event page, second page with Switch [Whatever] On condition and turn off the "Through".  If you follow Souloux's advice and place the player in a bush or something, make sure to give the player "Through" so he doesn't get stuck or anything, then turn it back off after being transferred back.

~Guardian1239
 
Still, it's a lot less trouble and a better habit to use "Change Transparent Flag" than making every other event "Through" and such, as it was created solely for the purpose of making the player invisible.

But Guardian's idea is also good, if you change the player's graphic to the enemy and use Set Move Routes for the player, the map will auto-scroll with the enemy and you won't have to do the scrolling manually.
 

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