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Did you assign the battler to an actor? Go into tools, then click database, then click the actors tab and double click the battler graphic and change it to the imported battler.
#==========================================================================
# **** ARROW CONTROLS **** #
#==========================================================================
# * Just moves the targetting arrow around
#--------------------------------------------------------------------------
MNK_ARROW_X = 14 # The x position for your target cursor
MNK_ARROW_Y = 10 # The y position for your target cursor
#==========================================================================
# **** GENERAL CONTROLS **** #
#==========================================================================
# * Default Battler Style Switches
#--------------------------------------------------------------------------
DEFAULT_ENEMY = false # If true, these switches allows the use
DEFAULT_ACTOR = false # of default battlers for actors/enemies
DEFAULT_ENEMY_ID = [3] # Ids of enemies using default battlers DEFAULT_ACTOR_ID = [1] # Ids of actors using default battlers
DEFAULT_COLLAPSE_ACTOR = false # If true, restores the old 'red fade'
DEFAULT_COLLAPSE_ENEMY = false # collapse effect (using spritesheets)
The line which is important is
DEFAULT_ACTOR_ID = [1] # Ids of actors using default battlers
Could it be the first actor in the database who has this kind of problem?
(The default battle graphic instead of the new one)