class Game_Map
# Map_id => windowskin_name
Map_WindowSkins = {}
alias seph_mapwskins_gmmap_setup setup
def setup(map_id)
seph_mapwskins_gmmap_setup(map_id)
if Map_WindowSkins.has_key?(map_id)
$game_system.windowskin_name = Map_WindowSkins[map_id]
end
end
end
Map_WindowSkins = {}
for i in [1, 3, 5, 6,8, 7, 14, 25]
Map_WindowSkins[i] = 'Windowskin1'
end
for i in [2, 4, 13, 23]
Map_WindowSkins[i] = 'Windowskin2'
end