I dont know if this is more to do with the script I have or with the event I am using to mkae it work but I have a small question...
I am using a script in which in the end it changes my players sprite to nothing and I call it as a scene (because it is a party switcher) by using an event and using the script at the bottom of the third page but after the script I have it run a common event but... the common event runs during the scene so when the scene is over the common event is over and it ends up the players graphic is blank anyways... the common event checks 16 different switches to determain the players sprite so i am wondering if there is a way to after the script have it do something so it waits for scripts completion then it runs the common event?
I am using a script in which in the end it changes my players sprite to nothing and I call it as a scene (because it is a party switcher) by using an event and using the script at the bottom of the third page but after the script I have it run a common event but... the common event runs during the scene so when the scene is over the common event is over and it ends up the players graphic is blank anyways... the common event checks 16 different switches to determain the players sprite so i am wondering if there is a way to after the script have it do something so it waits for scripts completion then it runs the common event?