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I could really need some help.

I'm making a game, and everything is working fine, but i can't seem to make the main character move. there are no events running, since you don't get move control till after a map transfer. is there an effect i need to run, or something i need to script? w/b please
 
well my tile sets have O where their supposed to be. on the grass and everything. is there anything else that it could be, ... there isn't really a way to make a good game, unless you can move. lol
 
It starts out with you at your camp, a guy shows up says something, fight, says some more, you transfer to another map, copy of the original, makes it seem like the mysterios guy disappears, you say something, then choice pops up, rain starts, one choice ends game, another transfers you to the third map. only thing in the forest map is a tombstone with another chioce on it, but its an action button event. the only auto events are the guy appearing, and the rain.
 
To make an autostart event to work you will need to maek another one parallel that calls the switch needed to make the autostart to work.

So in other words to make an autostart event you need to make a switch for it on the left there's a spot for the switch and make it on.Then call the script from the parallel and it should work.
 
When you make an event with autorun you must use a switch for it or it will freeze the game when you enter.If this is part of the intro make it parallel there's no need to use the autorun right now since it's an intro.

But if you still want to use it ok i'll explain.

When you make an event to your left under the event name there are two boxes named switch.
Thick one of them and now you can click on the arrow near it.Make a switch that you want like intro or something else and click ok.

Now make a new event parallel process and in that event call the switch but not from the left.
Click on the blank white space were there's an @>, right click and left click on insert.On page 1(there are three pages you can see them 1,2,3)in the second row there's one called control switches click on it and another window will show up.
Now near the words single there's another one like the switch so click on it and find the switch you used for the autorun event.
Press ok and leave it to On do not make it Off or it won't work(i don't mean the name in the window at the bottom of it there's on and of)

That's all click ok on the bottom of the big event page and your finished if you still can't make it to work post a demo here so i can see what your making wrong.

And lastly i don't know if anyone has said this to you but in rpg-makerxp i don't know the others i never used them if you right click for example autorun event it will show you: What's This?.
If you click on it it will show a little brief description of the part you right clicked.
This helps alot when you start the first time.
 
Reaper*;279021 said:
When you make an event with autorun you must use a switch for it or it will freeze the game when you enter.If this is part of the intro make it parallel there's no need to use the autorun right now since it's an intro.

But if you still want to use it ok i'll explain.

When you make an event to your left under the event name there are two boxes named switch.
Thick one of them and now you can click on the arrow near it.Make a switch that you want like intro or something else and click ok.

Now make a new event parallel process and in that event call the switch but not from the left.
Click on the blank white space were there's an @>, right click and left click on insert.On page 1(there are three pages you can see them 1,2,3)in the second row there's one called control switches click on it and another window will show up.
Now near the words single there's another one like the switch so click on it and find the switch you used for the autorun event.
Press ok and leave it to On do not make it Off or it won't work(i don't mean the name in the window at the bottom of it there's on and of)

I'm not sure of exactly what you're talking about O.o

Auto run events work like parallel processes, you don't need anything to trigger them (hence the name auto run). What you do need, and that's probably what's confusing Reaper*, is a way to stop the event. Much like a loop that needs breaking, unless you have a way to stop the auto event/parallel process, it will keep repeating itself over and over.

There's some difference between auto runs and parallel processes, for example, if you're using a Parallel Process in your intro and you have some Wait commands, the player will be able to move inbetween. Auto runs are usually better for intros/cutscenes because of this.

Basically, to stop your auto run you're going to need a switch or a variable. At the end of your intro, put a
Code:
Control Self Switch: A = ON
and make a new event page. On the left side of the new page you'll see some conditions for the event to run. Check the "Self Switch" and make sure your new page is action button.
 

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