class Window_BattleResult
def refresh
self.contents.clear
x = 4
self.contents.font.color = normal_color
cx = contents.text_size(@exp.to_s).width
self.contents.draw_text(x, 0, cx, 32, @exp.to_s)
x += cx + 4
self.contents.font.color = system_color
cx = contents.text_size("Exp").width
self.contents.draw_text(x, 0, 64, 32, "Exp")
#x += cx + 16
#self.contents.font.color = normal_color
#cx = contents.text_size(@gold.to_s).width
#self.contents.draw_text(x, 0, cx, 32, @gold.to_s)
#x += cx + 4
#self.contents.font.color = system_color
#self.contents.draw_text(x, 0, 128, 32, $data_system.words.gold)
y = 32
for item in @treasures
draw_item_name(item, 4, y)
y += 32
end
end
end