Hullabaloo
Current Version: 0.2
30 Arcade Levels
3 Challenge Levels
Note from the Creator
This game is not a replacement for castorvian legends. I'll still be making that, along with this. Like many game creators, I get bored with a single project, and so, one day, I decided to begin something entirely different. This is that entirely different thing. Over the past few months I've alternated between projects, and made both when I've felt like making each particular game. This hasn't taken me an awful long time, but I have some decent content in this side-project.
In this game I've gone for quality of gameplay and simplicity of design over anything else. THe graphics are cartoony, and that's how I want them to be.
With that, I give you Hullabaloo!
Download Current Version (0.2)
http://www.shadowruby.co.uk/hullabaloo/Hullabaloo.zip
This version contains 30 arcade levels and 3 challenge levels.
Note: Challenge mode is incomplete. There may be bugs, because the systems aren't entirely polished yet.
Current Version: 0.2
30 Arcade Levels
3 Challenge Levels
Note from the Creator
This game is not a replacement for castorvian legends. I'll still be making that, along with this. Like many game creators, I get bored with a single project, and so, one day, I decided to begin something entirely different. This is that entirely different thing. Over the past few months I've alternated between projects, and made both when I've felt like making each particular game. This hasn't taken me an awful long time, but I have some decent content in this side-project.
In this game I've gone for quality of gameplay and simplicity of design over anything else. THe graphics are cartoony, and that's how I want them to be.
With that, I give you Hullabaloo!
The aim of the game is to get your little red ball to the crest at the end of the level before the clock reaches zero, avoiding any obstacle in your way. That's all there is to it. But below are details of level elements, items, and modes of play, that make this the ball-rolling game with a difference.
http://www.shadowruby.co.uk/hullabaloo/Crest.png[/img] - Level End Crest
Reach this to finish the level
http://www.shadowruby.co.uk/hullabaloo/Bonus.png[/img] - Bonus Crest
Reach this to head to a bonus or secret level.
http://www.shadowruby.co.uk/hullabaloo/JumpPad.png[/img] - Jump Pad
Press the space bar here to jump over one-square black holes.
http://www.shadowruby.co.uk/hullabaloo/Lock.png[/img] - Lock
A block which requires a key to open.
http://www.shadowruby.co.uk/hullabaloo/Switch.png[/img] - Switch
Push for various effects.
http://www.shadowruby.co.uk/hullabaloo/Player.png[/img] - Player
You!
http://www.shadowruby.co.uk/hullabaloo/Enemy.png[/img] - Enemy
Avoid them, or die.
Reach this to finish the level
http://www.shadowruby.co.uk/hullabaloo/Bonus.png[/img] - Bonus Crest
Reach this to head to a bonus or secret level.
http://www.shadowruby.co.uk/hullabaloo/JumpPad.png[/img] - Jump Pad
Press the space bar here to jump over one-square black holes.
http://www.shadowruby.co.uk/hullabaloo/Lock.png[/img] - Lock
A block which requires a key to open.
http://www.shadowruby.co.uk/hullabaloo/Switch.png[/img] - Switch
Push for various effects.
http://www.shadowruby.co.uk/hullabaloo/Player.png[/img] - Player
You!
http://www.shadowruby.co.uk/hullabaloo/Enemy.png[/img] - Enemy
Avoid them, or die.
http://www.shadowruby.co.uk/hullabaloo/gems.png[/img] - Gems
Collect 100 for an extra life. Yellow are worth one, blue are worth five, red are worth ten and silver are worth twenty. The dark gem will reduce your gem total.
http://www.shadowruby.co.uk/hullabaloo/Key.png[/img] - Keys
Use these to open locks within the level.
http://www.shadowruby.co.uk/hullabaloo/ExtraLife.png[/img] - Extra Life
Does exactly what it says on the tin.
http://www.shadowruby.co.uk/hullabaloo/ ... angers.png[/img] - Speed Modifiers
The orange ball changes your ball colour to orange and makes you speed around the level. The dark ball, however, reduces your speed.
http://www.shadowruby.co.uk/hullabaloo/Timers.png[/img] - Time Modifiers
The blue timer returns your level timer to 2:00, while the red one changes it to 0:30.
http://www.shadowruby.co.uk/hullabaloo/ ... ifiers.png[/img] - Weight Modifiers
The white ball decreases your weight. You can jump twice as far like this, but can't push switches. The silvery ball makes you Iron, allowing you to push heavier switches, but unable to jump at all.
http://www.shadowruby.co.uk/hullabaloo/Invinciball.png[/img] - Invinciball
This will make your ball flash different colours, and make you temporarily invincible to enemies.
Collect 100 for an extra life. Yellow are worth one, blue are worth five, red are worth ten and silver are worth twenty. The dark gem will reduce your gem total.
http://www.shadowruby.co.uk/hullabaloo/Key.png[/img] - Keys
Use these to open locks within the level.
http://www.shadowruby.co.uk/hullabaloo/ExtraLife.png[/img] - Extra Life
Does exactly what it says on the tin.
http://www.shadowruby.co.uk/hullabaloo/ ... angers.png[/img] - Speed Modifiers
The orange ball changes your ball colour to orange and makes you speed around the level. The dark ball, however, reduces your speed.
http://www.shadowruby.co.uk/hullabaloo/Timers.png[/img] - Time Modifiers
The blue timer returns your level timer to 2:00, while the red one changes it to 0:30.
http://www.shadowruby.co.uk/hullabaloo/ ... ifiers.png[/img] - Weight Modifiers
The white ball decreases your weight. You can jump twice as far like this, but can't push switches. The silvery ball makes you Iron, allowing you to push heavier switches, but unable to jump at all.
http://www.shadowruby.co.uk/hullabaloo/Invinciball.png[/img] - Invinciball
This will make your ball flash different colours, and make you temporarily invincible to enemies.
Arcade Mode
A normal mode in which you must complete each level in order. Every five levels you are given the chance to save. After ten levels, the colour of the surroundings change, and the theme of the levels becomes different. In the last level of each "sector", there are always two exits, one of which will always lead to a bonus round in which coins and extra lives can be picked up.
Challenge Mode (Beta)
A special mode for those with experience of the game. here, you have to complete special "challenges" on levels, some of which are from Arcade Mode. After beating certain targets, you will be awarded with either:
http://www.shadowruby.co.uk/hullabaloo/emeraldcrest.png[/img] - an Emerald Crest for completion of the challenge (worth 2 points)
http://www.shadowruby.co.uk/hullabaloo/ ... ecrest.png[/img] - a Sapphire Crest for beating a harder target (worth 5 points)
http://www.shadowruby.co.uk/hullabaloo/Rubycrest.png[/img] - a Ruby Crest for reaching the highest target for the level. (worth 10 points)
After beating certain sector targets, you can advance to the next set of challenges.
A normal mode in which you must complete each level in order. Every five levels you are given the chance to save. After ten levels, the colour of the surroundings change, and the theme of the levels becomes different. In the last level of each "sector", there are always two exits, one of which will always lead to a bonus round in which coins and extra lives can be picked up.
Challenge Mode (Beta)
A special mode for those with experience of the game. here, you have to complete special "challenges" on levels, some of which are from Arcade Mode. After beating certain targets, you will be awarded with either:
http://www.shadowruby.co.uk/hullabaloo/emeraldcrest.png[/img] - an Emerald Crest for completion of the challenge (worth 2 points)
http://www.shadowruby.co.uk/hullabaloo/ ... ecrest.png[/img] - a Sapphire Crest for beating a harder target (worth 5 points)
http://www.shadowruby.co.uk/hullabaloo/Rubycrest.png[/img] - a Ruby Crest for reaching the highest target for the level. (worth 10 points)
After beating certain sector targets, you can advance to the next set of challenges.
The save screen:
http://www.shadowruby.co.uk/hullabaloo/Screens/Save.JPG[/img]
Level 27:
http://www.shadowruby.co.uk/hullabaloo/Screens/27.JPG[/img]
The Challenge Mode Level Select
http://www.shadowruby.co.uk/hullabaloo/ ... llenge.PNG[/img]
http://www.shadowruby.co.uk/hullabaloo/Screens/Save.JPG[/img]
Level 27:
http://www.shadowruby.co.uk/hullabaloo/Screens/27.JPG[/img]
The Challenge Mode Level Select
http://www.shadowruby.co.uk/hullabaloo/ ... llenge.PNG[/img]
Download Current Version (0.2)
http://www.shadowruby.co.uk/hullabaloo/Hullabaloo.zip
This version contains 30 arcade levels and 3 challenge levels.
Note: Challenge mode is incomplete. There may be bugs, because the systems aren't entirely polished yet.
Dubealex for his AMS
Music:
"Atlantis" from Kula World
"Egypt" from Crash 3
"The Eel Deal" from Crash 2
Music:
"Atlantis" from Kula World
"Egypt" from Crash 3
"The Eel Deal" from Crash 2