Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.
I've made a beautiful HUD, works and all, loads up fine, but how do I make it run over the top of the map in parralel to the rest of the game? Because at the moment it's just a scene like scene_title or scene_menu and not a HUD.
Please help! Thanks.
Okay then, it's called "Hud" now, still doesnt work though.
It's just a window class now, where do I put it though? http://i45.photobucket.com/albums/f81/x ... forhud.png[/IMG]
That's what I have atm.
Oh yeah, this is a non SDK hud being used in a game with SDK scripts, will that effect anything?
The name is not important. It's all about the construction of the class. If it's a scene you won't be able to run it in the Scene_Map. I'm guessing you 've used some windows and update methods in this HUD scene. If so, then move those windows and updates to Scene_Map class.
"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime."
It's cliched, but reading your last post made me want to help you sort this out myself rather than having someone hand it to you on a silver platter. If you let me see the code for the HUD, I'd be glad to help you fit it into Scene_Map.