Hello there!
I would like to ask for some help in a HP->SP skill convertion system...
The plan is as the following:
I thought of making a new element name called "focus" and make skills with diferent power for more or less convertion, and having the parameters read from an .rgss file. Would that do?
A help for the scripting would be just great!
This would be the main part of the system and for later I was thinking of adding stuff like
And I would really appreciate if anyone would help me out here in the start!!!
thanks!
I would like to ask for some help in a HP->SP skill convertion system...
The plan is as the following:
- the ground state for each character would be maximum HP and zero for SP (MP).
- each actor/monster would have a new parameter, that could be called "convertion rate" for example.
- that new parameter would (could) be a 3 decimal float ranging from 0.000 to 1.000.
- upon using a skill named "focus" (again, just an example), the character would self inflict HP damage.
- the damage times the convertion rate of the user would be the SP gain converted from the HP loss.
I thought of making a new element name called "focus" and make skills with diferent power for more or less convertion, and having the parameters read from an .rgss file. Would that do?
A help for the scripting would be just great!
This would be the main part of the system and for later I was thinking of adding stuff like
- display of the new parameter in the status menu
- having this parameter altered by itens and other skills
- walking on map would slowly decrease SP
- HP as a "main parameter" would influence on attack power
- maybe other stuff...
And I would really appreciate if anyone would help me out here in the start!!!
thanks!