here's the deal, i'm an eventer. i event everything from my battle systems, to my menus, and even my title screen. however, there is NO WAY to event my own save/load screen given the nature of rmxp having a pre-programmed screen for loading/saving and not having any events to just save/load. needless to say, i wanna event it anyway. but there's a problem here.
i don't know jack-shit about scripting, so i need help with this.
what i'm asking is if there's a scrap of code i could just call through an event that would just force a save on the first save slot, and another to load the game from the first slot. this way i can call it from an event-based menu, and it will just save on the first save-slot. if there's already a save game on this slot, it needs to just be over-written automatically.
additionally, yet slightly less important, if there would be a way to call yet a third code in a conditional branch (apparently you can have a condition branch check if 'ruby code snippet' is true, which i never knew until just now) to check if there's a save file on the first slot, and cause the conditional branch to return a 'yes' if the slot is occupied, this would be pretty helpful too.
what i'm going for is just a 'new game' / 'continue game' scenario. thanks in advance to anyone who may be able to help me.
i don't know jack-shit about scripting, so i need help with this.
what i'm asking is if there's a scrap of code i could just call through an event that would just force a save on the first save slot, and another to load the game from the first slot. this way i can call it from an event-based menu, and it will just save on the first save-slot. if there's already a save game on this slot, it needs to just be over-written automatically.
additionally, yet slightly less important, if there would be a way to call yet a third code in a conditional branch (apparently you can have a condition branch check if 'ruby code snippet' is true, which i never knew until just now) to check if there's a save file on the first slot, and cause the conditional branch to return a 'yes' if the slot is occupied, this would be pretty helpful too.
what i'm going for is just a 'new game' / 'continue game' scenario. thanks in advance to anyone who may be able to help me.