grnydrowave
Member
I had a solution for this that I was sure would work, but it hasn't. I need a battle that begins with 7 enemies. After all of them have been defeated, I want the 8th to appear. Here is what I tried:
I made a troop with 7 imps, and 1 boss which appears halfway. I made 7 event pages, one for each imp, which adds +1 to a variable (lets call it variable:multi), when the imp's HP reaches 1% or below. I've made the imps immortal to ensure that the variable switch gets activated, and on the same event pages, I have the imps transform to another imp and add the state knockout.
Then I have a common event. In it is a conditional branch if variable:multi = 7. If yes, enemy 8 (the boss) appears. Else, it's left blank. On turn 0, the variable:multi is set to 0 and the common event is called.
This isn't working. I've tried fiddling with a few things, such as associating a switch to the common event which is actived turn 0, and calling the common event every turn. So far I haven't had any luck. What am I doing wrong? Is there another way to do this?
I made a troop with 7 imps, and 1 boss which appears halfway. I made 7 event pages, one for each imp, which adds +1 to a variable (lets call it variable:multi), when the imp's HP reaches 1% or below. I've made the imps immortal to ensure that the variable switch gets activated, and on the same event pages, I have the imps transform to another imp and add the state knockout.
Then I have a common event. In it is a conditional branch if variable:multi = 7. If yes, enemy 8 (the boss) appears. Else, it's left blank. On turn 0, the variable:multi is set to 0 and the common event is called.
This isn't working. I've tried fiddling with a few things, such as associating a switch to the common event which is actived turn 0, and calling the common event every turn. So far I haven't had any luck. What am I doing wrong? Is there another way to do this?