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How to make a intro question pt.2???

I manage to create an intro sort of but now I have a new issue:

Here's what I did:
I set the character graphic to none and then I created an event in map1 and entered the text and scroll and then I enter transfer player to map2 and after that I enter change character graphic in event to the main character. When I ran the test, the intro scrolled with the text displaying and then it goes to map 2, but then only the map appears and the main character isn't appearing. What should I set in the event to make the character appear in map2?
 

mawk

Sponsor

One way to do this would be to place your character wherever you want the cutscene to be, but change his graphic to (none) in the Move menu until your cutscene is done. I'm not entirely sure how fresh my instructions are, but there should be at least a similar way to do it.
 
Simply have the hero's graphic set to none in the database, and then in the event of the cutscene just change the hero graphic from none to whatever it usually is whenever you want him to appear.
 
Calibre":306ecqjw said:
Simply have the hero's graphic set to none in the database, and then in the event of the cutscene just change the hero graphic from none to whatever it usually is whenever you want him to appear.

I followed your instructions and here's what I did: I set the graphic to none and then I created an event in map1 and entered the text and scroll and then I enter transfer player to map2 and after that I enter change character graphic in event to the main character. When I ran the test, the intro scrolled with the text displaying and then it goes to map 2, but then only the map appears and the main character isn't appearing. What should I set in the event to make the character appear in map2?
 
If you used the "Change Graphic" in the "Set Move Route" event command, it won't work. You'll have to use the "Change Actor Graphic" command on the 3rd page of the event list. Remember to include a battler pic too.
 
on your first map set
@>set move route: player
                        : opacity : 0

set it to parralell

and then when you want it too appear on the second map just change it back to 255 which is normal again.

this way ur not changing the database stuff and your character appears and dissapears when you want it to in an event.

i hope that works
 
Jstreet":1chx0szc said:
Or you could just start the game with no heroes and just use Change Party - Add Hero. That's what I always do.

The only slight thing with this method is a lot of scripts go kaboom if you start the project with no heroes!  Nothing wrong with the method but I can see a 40% chance of the OP getting a script error!
 
You know, "Change Transparent Flag" has the exact same effects as "Set Move Route: Player's Opacity 0." The thing is, if you use those, you'll be able to see the player at the start of the game for 1/20th of a second before he/she disappears.

If you leave the default player graphic blank, then use Change Actor Graphic later, everything should work fine.
 

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