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How to make 0HP not equal Incapacitated

My apologies, as this seems like it should be fairly straightforward, but I could not find any topics that covered this via searching.  I want to have enemies taunt the player in combat after defeating them, but the incapacitated state seems to trump any events I set up at 0% HP and kick things straight to the Game Over screen.  How would I alter either the conditions for a game over or set incapacitated to not kick in at 0HP?

Many thanks!
 
Well, if you use the event "Battle Proccessing...", you get the option to check "Continue even when loser" which should not send you to the gameover screen. Otherwise, in the states panel of the database, you could check out the "Set as 0 HP" or "Cannot move restriction" for the knockout but that would be a nuisance for other battles...maybe a script could make it more flawless, but i'm not good at that  :down:
 

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