control variables: [char level] == [Char 1]'s level
#here we have a conditional that will run if the character reaches level eleven
Conditional Branch: [char level] == 11
Conditional Branch: [level eleven event switch] == off
#now the actions
Change items: [awesome level eleven item], +1
show text: You got an awesome level eleven item!!!
#now lets turn the event off
control switch: [level eleven event switch] == on
branch end
branch end
Control Variable: 0002:Current Level = Hero's Level
Conditional Branch: 0002:Current Level >= 0001:Level
#add items
Control Variable: 0003:Varname = 0002:Current Level
Control Variable: 0003:Varname + 1
Control Variable: 0001:Level = 0003:Varname
End Conditional Branch