fucbillgates
Member
I'm trying to have the bomb event be summoned to whatever map the hero is on when i push
a key. Like...
This is a common event and it's Trigger is a Switch i have already turned on.
@>Conditional Branch: The A button is being pressed
@>Control Variables: [0001:Hero x] = Player's Map x
@>Control Variables: [0002:Hero y] = Player's Map y
@>Set Event Location: [Bomb],Variable [0001][0002]
@>
: Else
@>
: Branch End
But i can only choose to transfer the bomb event if it was already on the current map.
So if i choose the second event it just uses the second event thats on the map that the
character is on.
So one of the people in town is used in place of the bomb.
Do i have to set a bomb event on every map i want you to have bombs on, and that's every map...
or is there some way around it????
a key. Like...
This is a common event and it's Trigger is a Switch i have already turned on.
@>Conditional Branch: The A button is being pressed
@>Control Variables: [0001:Hero x] = Player's Map x
@>Control Variables: [0002:Hero y] = Player's Map y
@>Set Event Location: [Bomb],Variable [0001][0002]
@>
: Else
@>
: Branch End
But i can only choose to transfer the bomb event if it was already on the current map.
So if i choose the second event it just uses the second event thats on the map that the
character is on.
So one of the people in town is used in place of the bomb.
Do i have to set a bomb event on every map i want you to have bombs on, and that's every map...
or is there some way around it????