Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

How to animate just the enemy?

First off let me say that I am familiar with the side view animated battlers scripts that are out there, and there are a number of really good ones. However they DO NOT do exactly what it is that I am trying to achieve. I simply want to animate my monster enemies in the default first person view. Not a lot just a few poses. If I am not making myself clear then let me know and I will try to make it clearer. Say for example a different pose for attack and a different pose for a hit. Is there a way to force a change in enemy graphics or something along those lines? Or maybe a way to just modify an existing side view animated battlers script? I am VERY new to rgss, so please keep that in mind. Any tips or pointers would be welcomed. Much appreciation in advance.
 
It would depend entirely on what battle system you are using. They will all have methods for animating the characters built in which would need editting. Not quite as simple as "oh hey lets just disable this and see what it does".
 
Commodore Whynot":169j6fo5 said:
It would depend entirely on what battle system you are using. They will all have methods for animating the characters built in which would need editting. Not quite as simple as "oh hey lets just disable this and see what it does".
I originally wanted to animate the battlers by working with the default battle system.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top