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how hard will it be to make?

hi, im pretty new here, but i really wanna get into making rpg's.. i was wandering some things though:
i was wandering how hard will it be (given you are a good scripter) to create these effects in the game (i wanna use side view battle system btw if it matters):

create a mind control effect where i can control the opponents? (something like FF7 manipulate) or make a confusion effect (the opponent attacks its friends..) and all other regular rpg statuses (sleep, paralyzed ext..)
second- how hard will it be to summon creatures (both summon like in early FF games where they get summoned, strike and leave and a regular summon where the creature will stay till killed..)
third-  leave while inside the battle the monster corpses and make an "animate dead" spell to make them live again and fight for you till the battle's over?
4- create things like scene- where i see all the target's hp\mp and such..? how hard will all these things be to create and how long will it take to create all of them? im willing to invest time and money to make a really good rpg and all this info will be of great help!
 
Mind Control) Not simple. I'd rate it a 8.5/10. You would have to read the Game_Enemy data and convert that into a list of actions for the user. Then add them to the actors list. It actually sounds kinda fun...

Summons) You have to have a good understanding of the default battle system. I made an In-Battle Summon system in my test bed. You can use it for reference. It requires much like the mind control, adding an additional actor in the Game_Party.actors array and reading that in Scene_Battle. 4/10

Dead?) Huh? Are you talking about making a spell turning a dead enemy into an alive enemy you can control like in the first? Not much harder then the first 1.

Scan Data) Nothing too hard. Exactly how are you wanting this? Scan window in battle? A Beastary where you view the data outside of a battle? Either is just a matter of reading $data_enemy data and making an interface.
 
nice.. and i guess the names of the skills could be changed easly enough and things like- a strike wont end confusion effect and comfused target will only strike foes or self (not a chance to strike foes and your team like in most games..) can be set also right?
btw- what about being able to choose the target for the confused creature but it will choose its own attack? would that be also very hard? (and when we say hard- do u have an estimate as to how many hours it could take?)
(in the mind control lets say for like 50 creatures)
 

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