Echo Magnum
Member
How do you manage to create games and keep track of normal life?
Their some cool games I've seen around lurking other forum sites and here too, most times the best games are the ones spent most time and effort in, even rtp games can be impressive.
It seems however in most communities their a few people leaving the indie game scene, claming they need to deal more with real life or something comes up like a medical test you cant repeat, or a new job, school, stuff... Those who stick around sometimes go dead then reserect with something incredible all of a sudden, Catmits does this a bit ( not to name any names ).
So, how do YOU get through your day and still manage ( or not ) to create something really class? Especially now with the November game dev month going on.
Is it better to work as a team from your experience? Do you prefer the one man army home brew, you some kind of lurker who doesnt really get anything done?
Tell us how you keep up in the daily world and keep some time to your "game-devvin", lurking, ( or other related hobbies to the development and design of indie games like spriting, spcipting, writing, composing e.t.c )
Game developing is great fun... for me its sort of an "addiction" spriting and designing character art and face-sets, speaking of that I should really get some work done lol. I don't really have a time scheduler but get most work done during weekends.
Their some cool games I've seen around lurking other forum sites and here too, most times the best games are the ones spent most time and effort in, even rtp games can be impressive.
It seems however in most communities their a few people leaving the indie game scene, claming they need to deal more with real life or something comes up like a medical test you cant repeat, or a new job, school, stuff... Those who stick around sometimes go dead then reserect with something incredible all of a sudden, Catmits does this a bit ( not to name any names ).
So, how do YOU get through your day and still manage ( or not ) to create something really class? Especially now with the November game dev month going on.
Is it better to work as a team from your experience? Do you prefer the one man army home brew, you some kind of lurker who doesnt really get anything done?
Tell us how you keep up in the daily world and keep some time to your "game-devvin", lurking, ( or other related hobbies to the development and design of indie games like spriting, spcipting, writing, composing e.t.c )
Game developing is great fun... for me its sort of an "addiction" spriting and designing character art and face-sets, speaking of that I should really get some work done lol. I don't really have a time scheduler but get most work done during weekends.