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How do you create auto conversation after a Boss fight ABS

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How do you create a auto conversation after a Boss fight


I just killed the boss that I have created, and now I want to add *RECIEVED Brians Money* so he can return and hand in the money to the quest giver

Im useing XAS home edition ABS style fighting

I just need to know how to automatcally turn into a Text conversation saying you *RECIEVED Brians Money* after I have killed the boss
 
If I had to use a conditional Branch where would i have to put it

i have my boss event like this

first tab
(autoonomous Movement)
Type: Custom Move route
Trigger parallel process
Event command : control self switch A+on


Second tab
Variable 0004:enemy ID is 3 or above
Self switch: D is one
Trigger parallel process


Third tab
Self switch: A is on
Type: Custom Move route
Trigger parallel process
Event command: Self switch D is off

Do i put the conditional branch in the boss or else where?
 
I need to follow These steps that i was able to find on the net, I dunno if this is what u ment it didn't seem like it from what u were telling me, But then again Im pretty clueless with ABS style fighting

Activating Automatic Switches.
In XAS it’s possible to activate automatic switches when the enemies die, this function is very important mainly in the battles against bosses where is necessary to activate a scene as soon as he dies. To define which switches will be set in automatic and its respective enemy go to the XRXS - XAS script and look for these lines:

DEFEAT_SWITCH_IDS = {A=>B , A=>B , A=>B, ...}


In the place of the A put the ID of the enemy troop and in the place of the B put the ID of the Switch. To conclude when the enemy ID dies the switch ID will automatically be set in to motion.
 
What I am saying is, you have a event for the boss battle, right? So to make the boss fight start, you used a battle start command in that event, right? So just put the text you want after the battle start command in the event, and there will be text after your boss dies.
 
no im sorry im not useing a battle command im useing a enemy ID varible, and my attack commands for the enemy is in the 3 tab under custom route nuthing in any of the event conditions in each tabs other then switch A on


thanks for the reply
 
So you want to know how to have dialogue as soon as you destroy a boss?

Go to the "BATTLER" script in XAS and search for "DEFEAT_SWITCH_IDS" insert your bosses Enemy ID followed by the switch number you'd like to use in the following format:

A=>B

Where A = Enemy ID, B = Switch No#

Create a new event on the boss fight page which is set to autorun when the switch you allocated in the last step is on.

Put in the dialogue you want and a self switch at the bottom that'll activate once all the dialogue is over and the hero will continue on their quest.

Hope this helps.
 

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