My first game I made was entirely done with events. Granted, it was only about half hour of play time. But it was still all done using events. Including choosing a race, class, and gender. Also naming your character, and other simple, yet intricate things. I never used a script at all. And I never had any problems. And my newest project, We All Fall, is such a pain in the ass because I have scripts for my battle system, menus, weapon add-ons, and a few other minor things, and it seems that every other time I try to test play it, I get a new error, and none of them are ever due to events.
It honestly seems to me that if you can do it with events, then all it means is that RMXP has already thought of it and made it possible for you. And if you don't use events to do the possible, then you're just digging your own grave, because to me scripts are extremely complicated and always full of problems.
Then again, I see it from a scripters point of view and if they can script well enough to never have many problems, then hell, you've got it made, except for the fact that writing an entire script seems to take a hell of a lot longer than making two events, one to start a timer and say if timer = 0 you die. if not, nothing happens. And another event that stops the timer.
And again. If he was already a scripter, why would he be asking such a simple question about scripts. So obviously, he wouldn't be doing much customizing for this one, nor any others, so in this case, maybe a script would only make it more complicated for him.
EDIT: This guy hasn't posted since the initial post. Maybe he gave up. lol and now it's become an events vs. scripts thread. And with that said. Maybe events and scripts will one day realize that the best way to conclude this war is to realize that if we work together, we can make great things happen! There. Miss USA speech is over with.