Using VX, I've changed my agility attribute to Stamina. Now without scripting, I want it to add 10 hitpoints for each stamina point the player has. How would I go about doing this? So far, I've set the stamina to a variable. Then multiplied that variable by 10 so I have the amount of hp that needs to be added. But now, how do I add that variable in a common event without making it add that to the hp over and over again?
Thanks in advance.
Thanks in advance.