Hello, i am here to show you a incrible scene_title animated with some add-ons. Look the final stage:
Befor start, i want say this tuto is not mine, a guy named JoaoNeto made a tutorial with the ideia, i just adapted
Let's begin!!
Please save theses images in your folder Graphics/Title.
Allright, Open you scene_title.
Look at the img and follow the steps:
And this is it, i hope you like, for me is great, i will use in my game, if you know bout script, or just edit (same me) you can obtain a amazing result.
Oh, i dont want credits, this is so simple, and share wisdom is always good
http://img511.imageshack.us/img511/3484/finalkq9.png[/img]
Let's begin!!
Please save theses images in your folder Graphics/Title.
http://img508.imageshack.us/img508/4612/morning1rh0.png[/IMG] (name it > morning)
http://img511.imageshack.us/img511/3397/arvoresmc5.png[/IMG](name it > arvores)
http://img406.imageshack.us/img406/1775/floresmw4.png[/IMG](name it > flores)
http://img511.imageshack.us/img511/3397/arvoresmc5.png[/IMG](name it > arvores)
http://img406.imageshack.us/img406/1775/floresmw4.png[/IMG](name it > flores)
Look at the img and follow the steps:
http://img524.imageshack.us/img524/3891/part1xq5.png[/img]
As you can see, i have added a code in def update:
As you can see, i have added a code in def update:
Code:
@sprite2.ox -= 1
@sprite3.ox += 2
http://img511.imageshack.us/img511/6066/part2rx3.png[/img]
Well,look where i will put the code, in image 2, you must paste it:
Below the $game_system = Game_System.new
And delet the selected red rectangle code.
Well,look where i will put the code, in image 2, you must paste it:
Code:
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.title("morning")
@sprite2 = Plane.new
@sprite2.bitmap = RPG::Cache.title("flores")
@sprite3 = Plane.new
@sprite3.bitmap = RPG::Cache.title("arvores")
And delet the selected red rectangle code.
Code:
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.title($data_system.title_name)
Oh, i dont want credits, this is so simple, and share wisdom is always good