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How can I make the game's squares larger?

yknow it 32 x 32 n i want the squares to be bigger so i can fit bigger charactersets perfectly stuff like dat where can i alter the dimensions u crazy mofos?
 
John McEvan":p53sf40f said:
yknow it 32 x 32 n i want the squares to be bigger so i can fit bigger charactersets perfectly stuff like dat where can i alter the dimensions u crazy mofos?

Well, from what I can recall, most attempts to make the tilesets and such larger have only resulted in some very confusing errors. There have been successful attempts to make them smaller, but all of those scripts give errors when you try to make them bigger. Not only that, but without breaking Enterbrain's Eula and hacking the program, you wouldn't even be able to load larger tilesets.
 
ok i only want one thing then i want it to be impossible to overlap (i think "overlap" is the word) a big character (like for example a rtp troll) by the sides, know what i mean? if you face a troll by left or right the character's image goes over the troll image and it doesnt seem realistic...
 
There is a way to fix it, although it'd be somewhat annoying. Make a few tiles next to it with an impassable graphic with opacity 0, and use a Parallel Process event to move the tiles accordingly when the troll moves (with variables).

Good luck with it! :thumb:
 
Wow, but doing that for every event, it can get laggy. Can you tell me how to do it exactly? I can set the variable to the charaters X position but not X+1 or X-1... at least using only eventing, and I really cant script...
 
I did it, it works, but now... I can't talk to the character by the side. And the invisible walls are working with parallel process, so I can't make em "talk" as if they were the character... Isn't there a, "if ENTER button is pressed facing this event display text message" or something like that?
 
Rather than making the invisible events themselves parallel process, make one blank parallel event somewhere on the map that moves all the invisible tiles. That way, the invisible walls are free so you can have the message there.
 
I actually figured it out b4 I read your comment, but thanks a lot anyway, this thing is solved! You Regi are the most helpful member in this place, it isn't the first time you help me out!
 

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