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Help with sprites

So I'm going to be making my own custom sprites and I want them to be larger than the default XP/VX sprites by atleast 50%. Something similiar to the size shown here.

size.jpg


Also I'm curious why this XP sprite that I imported has only a 3 x 3 sprite grid and the one shown here from the XP website has a 4 x 4 grid.

fighter.gif


I'm just curious if it's possible to implement sprites close to the the size I showed above on the right or if the XP sprites is as big as I'm going to get them. Also I'm about 90% sure the answer is no but I'm curious if there is away to have sprites that aren't pixelated, a way to maybe implement something more crisp like you'd see here.

slime_template.jpg

(Ignore the size and the fact that it's my old [and faceless heh] slime template)



I've already planned to go along with having pixelated sprites in and out of battle but if it were possible to have high quality crisp characters like you'd see in a gif or png file then well...that'd be totally rad and I'd be crazy not to do it.

Hope that all made sense and thanks again in advance!
 
You can make your spritesets quite large for RMXP-- just look at the size of some of the RTP charsets, after all.

However, for interactions, unless you're using a script, the game thinks of things as filling a 32 pixel by 32 pixel square.

As for pixelation-- well, honestly, the sprites are exported as .png files. They can be imported from almost anything. A pixel is a pixel is a pixel, and I can see the pixels in your slime if I look. Anything is going to be as pixelated as you make it.
 
Unka Josh":2gmg5b3z said:
You can make your spritesets quite large for RMXP-- just look at the size of some of the RTP charsets, after all.

I know that but this is for VX as the thread icon indicates. So putting that aside, what then can I do for VX?

Unka Josh":2gmg5b3z said:
As for pixelation-- well, honestly, the sprites are exported as .png files. They can be imported from almost anything. A pixel is a pixel is a pixel, and I can see the pixels in your slime if I look. Anything is going to be as pixelated as you make it.

Well of couse every and anything on a computer is going to have pixels heh. But what I ment was quality, but it's good to know it'll accept anything I throw at it no matter the quality.

Can anyone help me with the size issue I'm having with VX so that if import a large sprite it doesn't get chopped up and become a nasty walking blinking mess when I import it?
 

Jason

Awesome Bro

Just make your sprite on a sheet of 3x4 (The usual VX), and it can be as big as you want to make it (Trust me, I've tried.. BIIIIG), and it won't get chopped up if you put a $ before the filename (Is it a $ ? I forgot...), because this tells VX that you're using a single spritesheet and not a group of 8 how they usually come.
 
There is no size limit afaik, just make sure your graphics can be divided into the right number of sprites. XP uses a 4x4 grid charset; VX uses only 3x4. But remember by default VX charsets are separated into groups of 8, so you need to either put 8 characters together (or leave some blank space), or use the method jbrist suggested.
 

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