I'm fairly new at rpg maker xp and could use some help with a few things. It would be best if your answers did not include scripting as it makes my brain hurt
1. First, how can I make a skill that can be known by both the player and enemies that "bonds" the user to their target? What I mean by this is that using the skill will give the user and the target the state "bonded", and if one "bonded" character is knocked out, the other "bonded" character is knocked out also. Also, if you know how to make it so that one "bonded" person has a 20% chance of not being taken down with the other "bonded" person, that would be extra helpful. Text saying "x has been bonded to x!" and "x is going down and taking x with them!" would also help.
2. How do I make a "never-miss" attack that ignores accuracy or evasion and always hits the target?
3. How do I make a skill that gurantees that the next attack against that same enemy will hit, sort of like a "lock-on"?
4. I'm having a lot of trouble with timers, and anything you could tell me about those would be helpful. For example, how to make it so one event starts a timer, another shuts it off and displays a message, and letting the timer run out displays another message and ends the game.
5. Is there a way to make a "quest log" that would give you information on all the quests you're currently on?
6. How do you make an attack that takes a certain number of tuns to charge and then hits for massive damage?
7. How do you set up an "award system" for taking a certain number of steps, talking to a certain number of people, killing enough enemies, etc.?
8. How do you make a "reflect" attack that reflects damage back at an oponent?
Thanks in advance! Remember, scripting makes my brain hurt
1. First, how can I make a skill that can be known by both the player and enemies that "bonds" the user to their target? What I mean by this is that using the skill will give the user and the target the state "bonded", and if one "bonded" character is knocked out, the other "bonded" character is knocked out also. Also, if you know how to make it so that one "bonded" person has a 20% chance of not being taken down with the other "bonded" person, that would be extra helpful. Text saying "x has been bonded to x!" and "x is going down and taking x with them!" would also help.
2. How do I make a "never-miss" attack that ignores accuracy or evasion and always hits the target?
3. How do I make a skill that gurantees that the next attack against that same enemy will hit, sort of like a "lock-on"?
4. I'm having a lot of trouble with timers, and anything you could tell me about those would be helpful. For example, how to make it so one event starts a timer, another shuts it off and displays a message, and letting the timer run out displays another message and ends the game.
5. Is there a way to make a "quest log" that would give you information on all the quests you're currently on?
6. How do you make an attack that takes a certain number of tuns to charge and then hits for massive damage?
7. How do you set up an "award system" for taking a certain number of steps, talking to a certain number of people, killing enough enemies, etc.?
8. How do you make a "reflect" attack that reflects damage back at an oponent?
Thanks in advance! Remember, scripting makes my brain hurt