So I've been trying to make this skill Regen. You know where you cast it and your character constantly replenishes hp while the battle still goes on. I currently have it set up as such:
Created a regen state.
Created a regen skill that inflicts regen state and calls a common event.
Common event says Conditional branch: [Aluxes] is [regen] inflicted.
Change HP [Aluxes], +5
Wait 20 frames
Change HP [Aluxes], +5
and it continues alternating between change hp and wait.
The problem is is that when this happens the battle stops until the common event runs out. I want it so that the battle still takes place while regenerating hp. I've tried everything I can think of. Is this not possible? Do I have to event it a different way? Any help is greatly appreciated.
Created a regen state.
Created a regen skill that inflicts regen state and calls a common event.
Common event says Conditional branch: [Aluxes] is [regen] inflicted.
Change HP [Aluxes], +5
Wait 20 frames
Change HP [Aluxes], +5
and it continues alternating between change hp and wait.
The problem is is that when this happens the battle stops until the common event runs out. I want it so that the battle still takes place while regenerating hp. I've tried everything I can think of. Is this not possible? Do I have to event it a different way? Any help is greatly appreciated.