CapnMuffin
Member
Alright so I'm having issues storing the player's terrain tag into a variable and I'm confused about where it gets the tag information from.
So I want the player to change graphics depending on terrain.
(example: player steps onto a ladder, changes into "climbing" graphic)
I have a common event that stores the player's terrain tag into a variable.
Then some more code changes the player's graphic based on the variable.
I set the terrain tag of the ladder tile to "1".
However, when the player walks onto this tile the variable remains at "0" and I'm positive the common event is processing.
Even when I make every layer on that tile a "1", the variable is still "0".
There are no other events affecting the variable in question.
So frustrated... anyone have any ideas?
So I want the player to change graphics depending on terrain.
(example: player steps onto a ladder, changes into "climbing" graphic)
I have a common event that stores the player's terrain tag into a variable.
Then some more code changes the player's graphic based on the variable.
I set the terrain tag of the ladder tile to "1".
However, when the player walks onto this tile the variable remains at "0" and I'm positive the common event is processing.
Even when I make every layer on that tile a "1", the variable is still "0".
There are no other events affecting the variable in question.
So frustrated... anyone have any ideas?