Before anyone says anything! I've seen the current thread about it and it's not what I'm looking for!
Basically, I'd like to make it so I can turn a boolean on and off accordingly so that, depending on this, the map BGM music continues over the battle BGM/ME instead of it changing. I've already made it so it continues over all the time by, as suggested in an earlier thread, putting a "#" in front of 2 lines in Scene_Map.
However, I'd liek to make it so that this "phasing out" is conditional based on my setup. I tried to do as follows:
if $battle_music_switch = 1
$game_system.bgm_stop
# Play battle start SE
end
$game_system.se_play($data_system.battle_start_se)
if $battle_music_switch = 1
# Play battle BGM
$game_system.bgm_play($game_system.battle_bgm)
end
Then, on the map where I wished for the Map BGM to carry over I made it so the variable $battle_music_switch was = 0 in an autorun event on the map by selecting the Script Event Command and typing $battle_music_switch = 0.
I thought this would work but to no avail. Any ideas how I could accomplish this?
Basically, I'd like to make it so I can turn a boolean on and off accordingly so that, depending on this, the map BGM music continues over the battle BGM/ME instead of it changing. I've already made it so it continues over all the time by, as suggested in an earlier thread, putting a "#" in front of 2 lines in Scene_Map.
However, I'd liek to make it so that this "phasing out" is conditional based on my setup. I tried to do as follows:
if $battle_music_switch = 1
$game_system.bgm_stop
# Play battle start SE
end
$game_system.se_play($data_system.battle_start_se)
if $battle_music_switch = 1
# Play battle BGM
$game_system.bgm_play($game_system.battle_bgm)
end
Then, on the map where I wished for the Map BGM to carry over I made it so the variable $battle_music_switch was = 0 in an autorun event on the map by selecting the Script Event Command and typing $battle_music_switch = 0.
I thought this would work but to no avail. Any ideas how I could accomplish this?