StudioBlue
Sponsor
Okay, maybe it's because I'm newer to XP than I am to 2003, but this is driving me batty. Okay, here is the situation:
I have an item called the 'Dream Sword' attached to my Hero. The hero's weapon slot is attributed as fixed, so the player cannot change the weapons. However, the game should be able to. However, when I run this event in order to forcibly remove and change the weapon:
Change Weapons: [Wooden Sword] + 1
Change Equipment: [Hero], Weapon = [Wooden Sword]
Change Weapons: [Dream Sword] - 1
So according to Logic(tm), that should add a Wooden Sword, equip it on the Hero in exchange for the Dream Sword, and remove the Dream Sword.
So when I run that event, I end up with TWO Dream Swords, one on the Hero and one not. So much for logic, eh?
I've tried this with and without the 'fixed' position being marked on the Hero. Both come up with the same error.
Any idea why this craziness is happening to me?
I have an item called the 'Dream Sword' attached to my Hero. The hero's weapon slot is attributed as fixed, so the player cannot change the weapons. However, the game should be able to. However, when I run this event in order to forcibly remove and change the weapon:
Change Weapons: [Wooden Sword] + 1
Change Equipment: [Hero], Weapon = [Wooden Sword]
Change Weapons: [Dream Sword] - 1
So according to Logic(tm), that should add a Wooden Sword, equip it on the Hero in exchange for the Dream Sword, and remove the Dream Sword.
So when I run that event, I end up with TWO Dream Swords, one on the Hero and one not. So much for logic, eh?
I've tried this with and without the 'fixed' position being marked on the Hero. Both come up with the same error.
Any idea why this craziness is happening to me?