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Help with Dvv's Limit Break!

E_Rohm

Member

I was checking Dvv's Limit Break after a long while and found out that if a chararacter get's the limit break up to max and the actor doesn't have a limit break skill then the actor can't attack. I decided to check the script and found that to make an actor without a limit break gauge then i'd have to put this in the script ($lb_disable = [7] "7= actor #"). So I do this and then put an event that opens the event command script... and I place this inside it ($lb_enable = [7]). This has no effect on the actor. My question is how would I put this in the script command to give the actor a limit break guage. Does anyone have any ideas on what I should do?
 
The character 'can' attack when the limit break bar is filled if you are not using the 'Attack-Replacer' add-on. It is scheduled for an overhaul. Remove that add-on and the system will just show the Limit Break skills in the 'Skill' window as normal.
 

E_Rohm

Member

It worked, but I liked that attack replacer. Isn't there an if/else statement I can use so that if character have one skill with element limit break add limit break replacer?Oh and is there a way to make the actor use the limit break only once.Thank you in advance.
 
I know what you're getting at. Like you go and choose your 'Limit' skill from a menu and when the bar fills, choosing Limit Break would set off that one skill, ala Final Fantasy. Again... an overhaul.

As to using the skill only once... um... once as in gone forever? Well, I guess you could use a 'common event' attached to the skill to allow the actor to forget the skill. That one wouldn't require a script.
 

E_Rohm

Member

I wasn't asking for the skill to be gone forever, I'm sorry if i wasn't very clear. I want to allow the character to use the limit break skill once after it's filled then the limit gauge turns back to zero. And what I meant for the first part is that I still want the attack replacer, but I was wondering if an if/else statement like for example-

{
if(actor7=elementlimitbreak)
allow attack replacer for actor 7
else
blank(do nothing)
} [REALLY FAKE, I KNOW BUT I THINK THIS HELPS]
I was just wondering if something along those lines were possible.
 
Actually... once the limit break skill is used, the bar DOES get emptied and turns back to zero. :D You'd gotta wait for the bar to fill before you can use it again.
Fun part is if you're 'not' using a bar script and gotta really luck out on 'when' those skills become active. :D]

As to the Attack-Replacer. Oh, you mean have the attack replacer only on characters using Limit Break and NOT have it function on characters with no limit breaks. The $lb_disable value in Attack-Replacer is a hash you store the IDS of actors that don't have the A-Replacer show.
The demo already has actor 7 in the hash so Gloria shouldn't show the Replacer. :D]
 

E_Rohm

Member

I'm sorry for all this trouble, but I know I can disable the attack replacer on actors, but can you give me what I'd have to put in an event that calls a script for the actor to have the attack replacer? I tried, disabling actor 3, but in an event someone gives actor three a limit break, then I put call script at the end of the event. In the script i wrote ($lb_enable = [3]), but that had no effect on the actor. Is there something I could put in the event's script to give that actor an attack replacer?(Sorry i tried to make it as clear as i could)':|
 

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