In my game, I got Aleworks Input controlling a characters JUMP. Control is the button to push to make the character jump. I have everything working fine, the character jumps in the right direction he is facing and only jumps once. It looks good so far. Now I need it to take away 5 points of stamina(SP) for each jump. I have SP linked up to a variable named Stam and I check in the common event if the variable Stam is big enough to take five away. If it isn't, well then it won't let him jump. I got that working for jumping only UP and DOWN. When my stamina reaches 0, I can't jump up or down, but I can still jump left and right. This where I am puzzled.
The event process and everything match perfectly, albeit the different player move routes for jumping. I'll give you a demo so you can give it a good look. There are no spoilers of story whatsoever in the demo.
DEMO 1.1 MB
The jump events are all in the Common Events section, and run parallel with my HUD switch. If the HUD is on, your in control, so please don't play with all that. Only touch the jump events. Thanks in advance!
Peace,
Mundane
The event process and everything match perfectly, albeit the different player move routes for jumping. I'll give you a demo so you can give it a good look. There are no spoilers of story whatsoever in the demo.
DEMO 1.1 MB
The jump events are all in the Common Events section, and run parallel with my HUD switch. If the HUD is on, your in control, so please don't play with all that. Only touch the jump events. Thanks in advance!
Peace,
Mundane