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Help me please!!

Alright. I've been searching this forum for almost an hour and haven't been able to find anything on this error I keep getting:

http://i22.photobucket.com/albums/b335/ ... /Error.png[/IMG]

I'm using RMXP 1.02a and all my scripts seem to work until I go into a battle. As soon as I make one of my characters do something to an enemy, I get this darned error >_<

I hope I'm not over looking something amazingly stupid. I already feel stupid asking for help >_<
 

Jared

Member

You called a method with the wrong number of arguments. Show the line 1553 . There should be a method name with parenthesis (example: attack(hero)).
Post this line and the code below
def name_of_the_method_which_is_incorrect
 
Here's the area of the line where the error occurs in the RTAB

http://i22.photobucket.com/albums/b335/JohnerX/RTABerror.png[/IMG]

And here's a list of my scripts, whatever help it could be.
http://i22.photobucket.com/albums/b335/JohnerX/myscripts.png[/IMG]
 
Line 1553 calls a def within Scene_Battle named update_phase4_step2 that requires the @battler argument. This is RTAB's own version of this routine as the default system doesn't require the @battler argument.

So, the problem may arise from you using a script to enhance the battle system that is not compatible with RTAB.

If you downloaded the demo from the RTAB post, then by doing a global search ( ctrl + shift + F ) for def update_phase4_step2, you should get these scripts in your search:
Scene_Battle 4 (the original system)
RTAB (the newer version)
Connected Attacking (so it can use the 'flash' formula)
Overdrive (so it knows if you're fighting alone & stuff)​

The others that pop up in the search probably interfering with the RTAB system. So, what are they?

Waitaminute... Multi-Attack? Trickster's? That's made for NON-Rtab systems. Use Connected Attacking instead.
 
I'll list my scripts in more detail, so as not to confuse anyone

My CMS (I don't think this should interfere...)
Quest Scene by Coolmariners98
Prelude Script by Squall789
Shop Equip by XRXS
Item PopUp by Jimme Reashu
Character Biography by Claimh
Credits Script by ???
RTAB 1.16
RTAB Config by Minto
Skill wait Counter by Cog Wheel
Remodled Damage Display by Cog Wheel
Autolife by XRXS
Multi Attack by Trickster
Geomancy/Elementalism by makeamidget
Combo System by Trickster

That's what I'm using atm...

[edit]

O_o I was unaware =_=

I suppose I'll do that then >_>

[edit]

I still get the same error =_=
 
Ah, the Combo system by Trickster is also not RTAB compatible. Instead of that one, use the Cooperative Skills script. It too has the ability to allow two or more skill-users combine their effects.

Oh, for the record... to use the Skills that Consume Items script with the Connected Attacking script, you'll need the Consume Items Patch for Connected Attacking (not in the demo). Connected Attacking by cogwheel ... hehehe... overwrites a routine in Skills/Consume Items script. The patch I wrote fixes that.

Unfortunately... not all battle-addon scripts are compatible with RTAB. That's why a patch was written for Trickster's Steal Script. Brother... that one was Fuuuunnnn And Sephiroth Spawn's Skill Requirements script works no problem.

I haven't really tried Geomancy... so I don't know how it works.

For the Auto-Life script, I don't know how it works. Hopefully (if it has a 'Scene_Battle' class in it) it uses Aliases. If so, you may wanna paste it AFTER the RTAB system. The Item Pop-Up...? Um, does that affect item's gained after battles? If so... same deal as Auto-Life.
 
I don't think the item pop up affects that.

Urgh.... I suppose I'm gonna have to do some modifying or something...

I'll edit this post if something else goes wrong...

Thanks bunches DerVVulfman.
 

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