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Help fixing RTP charset (sideview)

Nin

Member

Move the head forward a few pixels and put a darker skin tone lining the very bottom of the face. Also the front of her hair dents inward, so flatten that out. That should fix it.

EDIT: Or an alternative which could work better is to move the overcoat back one pixel.
 
Thanks for the suggestions, and although I should have clarified, I was mainly looking at the shading/highlighting (particularly on the coat). Could I get some suggestions for it, please?
 
I think griff meant, that for the lightest colour on the jacket he would see it as too dark :). At least, i hope thats what s/he meant, otherwise i would like look like a right tool :lol:. Hopefully i clarified that up for you, i also think you should move the jacket back one pixel but, that is just my opinion like everyone elses :)
 

Anonymous

Guest

In general, your palettes need more contrast. The colors are far too close in shade to make out the details. I recomend reading Tana's tutorial on palettes, or stealing the palette of an existing RTP sprite or tileset.

For example, here's your green palette (notice how the middle three shades are almost indistinguishable?) and a palette using the same highlight and outline color, but with more contrast:

http://img.photobucket.com/albums/v226/ ... tled-3.png[/IMG]

You don't have to use that palette, that's just an example.
 

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