I've been trying to figure this out for a while, but haven't been able to notice any pattern. I created a 'state' that's called mute which is intended to block and enhancement, damage, debuff, and healing spells (ex: Heal, Fireball, Shield, etc...) but not skills that I want deemed "physical" skills (ex: Feint, Crushing Blow, etc...). However, I made this state using the 'state' option in the database and setting it with the "Restriction: Can't use magic" but that doesn't seem to have any clear definition on what it restricts for each class (ex: Crushing Blow and Fireball are blocked but Heal and Rock Blast are uneffected). Does anyone have any idea how RPG Maker XP defines a skill as either "Magic" or "non-Magic" so that I can fix this problem?