Kain Nobel
Member
Listen, I'm setting up a common event that automatically adjusts all enemies stats, based on all party stat averages multiplied by all enemy stat averages, divided by a modifier, blah blah, multiplied by enemy rank
Main Boss = 25
Sub-Boss = 20
Master = 15
Slave = 10
Lackey = 5
Divided by 100
Enemy Type X Game Difficulty
That's all done with the common event^^^
Then you can set the character's stats based on all that, using the Enemy Type list above, so it looks like this (Set up at the beginning of battle within a troop event page)...
Common Event: Auto-Level Enemies
Monster[1] HP + [v/Main Boss]
Monster[2] HP + [v/Sub-Boss]
Monster[3] HP + [v/Sub-Boss]
Common Event: Auto-Level (Zero Out Variables)
This auto-adjusts all enemy stats based on calculations made with the common event/troop event page...
ONLY PROBLEM: Sure, I can change HP, SP and status of a monster... but how can I change a monster's attributes within a battle? Stuff like Str, Dex, Agl, Int and the such...?
I just realised there's no event tabs for these >.<
Believe me, I've searched long and hard through help files, can't find it, thats why I'm asking ya'll!
Main Boss = 25
Sub-Boss = 20
Master = 15
Slave = 10
Lackey = 5
Divided by 100
Enemy Type X Game Difficulty
That's all done with the common event^^^
Then you can set the character's stats based on all that, using the Enemy Type list above, so it looks like this (Set up at the beginning of battle within a troop event page)...
Common Event: Auto-Level Enemies
Monster[1] HP + [v/Main Boss]
Monster[2] HP + [v/Sub-Boss]
Monster[3] HP + [v/Sub-Boss]
Common Event: Auto-Level (Zero Out Variables)
This auto-adjusts all enemy stats based on calculations made with the common event/troop event page...
ONLY PROBLEM: Sure, I can change HP, SP and status of a monster... but how can I change a monster's attributes within a battle? Stuff like Str, Dex, Agl, Int and the such...?
I just realised there's no event tabs for these >.<
Believe me, I've searched long and hard through help files, can't find it, thats why I'm asking ya'll!