Hello, Folks I'm using Blizzard's DDNS but I don't know how to turn on the timer thingy. Any help appreciated
Oh. Here's the code
Now. Which code should I change ??? ???
Oh. Here's the code
Code:
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# Dynamic Day and Night System (DDNS) by Blizzard
# Version: 1.51b
# Date: 27.06.2006
# Date v1.1b: 29.06.2006
# Date v1.2b: 08.09.2006
# Date v1.3b: 11.09.2006
# Date v1.4b: 23.2.2007
# Date v1.43b: 25.3.2007
# Date v1.5b: 23.10.2007
# Date v1.51b: 5.11.2007
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#
# Compatibility:
#
# 99% chance of full compatibility with SDK, not tested altough. Can cause
# incompatibilty issues with other DNS-es. WILL corrupt old savegames. If
# used with an old savegame, it could cause problems. Please start a new game
# if you use this to avoid incompatibilty issues.
#
#
# Features:
#
# - complete control over the DDNS
# - easy switching from day to night and night to day
# - possibility for dynamic length of night and/or day
# - easy manipulating through events with the "Call script" commands
# - 3 possible states: interiors, exteriors, dark interiors
# - display a clock or don´t display a clock
# - uses 5 switches and 2 variables, so the user can easily access the DDNS
# to e.g. connect it with event based systems and/or enhance it with events
#
# new in v1.1b:
# - a fatal glitch was fixed, but it had its price, old savegames need to
# turn on the DDNS to clear an issue
#
# new in v1.2b:
# - shorter, more simple code and less lag
#
# new in v1.3b:
# - improved code
#
# new in v1.4b:
# - now compatible with Tons of Add-ons
#
# new in v1.43b:
# - fixed a bug, improved code and changed a little bit
#
# new in v1.5b:
# - rewritten conditions using classic syntax to avoid RGSS conditioning bug
# - improved coding
# - fixed an issue with Tons of Add-ons v5.x and higher
#
# new in v1.51b:
# - fixed tpying mistakes that caused bugs
#
#
# Instructions:
#
# - Explanation:
#
# This Dynamic Day and Night System will make your game have daytime and
# nighttime periods. You can set up the length and variation intervals if you
# want to use it dynamically. Other features are explained below. Please be
# sure to configure this system appropriately.
#
# - Configuration:
#
# DAY - set this value to the switch ID you want to use for control
# over the day
# NIGHT - set this value to the switch ID you want to use for control
# over the night
# INSIDE - set this value to the switch ID you want to use to determine
# if the player is inside
# OUTSIDE - set this value to the switch ID you want to use to determine
# if the player is outside
# INSIDEDARK - set this value to the switch ID you want to use to determine
# if the player is inside a dark place
# DAY_VAR - set this value to the variable ID you want to use as the
# seconds counter for the day
# NIGHT_VAR - set this value to the variable ID you want to use as the
# seconds counter for the night
# MAX_DAY - set this value to the duration of a day in seconds
# MAX_NIGHT - set this value to the duration of a night in seconds
# DYN_DAY - set this value to true if you want a dynamic day that has a
# variating length, otherwise to false
# DYN_NIGHT - set this value to true if you want a dynamic night that has a
# variating length, otherwise to false
# DAY_INT - set this value to the variation a day might have in seconds
# (i.e. 30 will make a day be MAX_DAY ± 30 seconds of length)
# NIGHT_INT - set this value to the variation a night might have in seconds
# (i.e. 5 will make a night be MAX_NIGHT ± 5 seconds of length)
# MINUTES - set this value to true if you want the clock to use a precise
# minute display, please also see IMPORTANT NOTES for further
# reference, otherwise to false
# SHOW_CLOCK - set this value to false to if you want to remove the clock
# from the map, otherwise to true
#
# - Basic manipulation of the DDNS:
#
# This system is based upon your eventing. It will work basically if you
# want, but with a little bit of using the "Call Script" event command you
# are able to have 3 different states of the DDNS (interior, exterior, dark
# interior). Interiors and dark interior will never get dark during night.
# Also dark interiors are always a little bit tinted. Here are the
# instructions how to do so. Please also note, use this syntax with the "Call
# Script" event command
#
# $game_ddns.go_inside
#
# This command will set up everything to enter an interior.
#
# $game_ddns.go_outside
#
# This command will set up everything to leave any interior.
#
# $game_ddns.go_inside_dark_place
#
# This command will set up everything to enter a dark tinted interior.
#
# $game_ddns.turn_off
#
# This command will turn off the DDNS if you want to tint the screen for
# during a cutscene or something else related to screen tinting as DDNS is
# dominant and will cause all of your event based screen tinting to reset the
# next time day and night switch or the player changes the map. Day and night
# will freeze during this period. To turn it on again, just use following
# command:
#
# $game_ddns.turn_on = false
#
# AND one of the three commands above to determine where the player is.
#
# $game_ddns.make_it_day
#
# This command will set every counter to zero and start a new day. You can
# use this together with an item, that calls a common event to execute this
# code.
#
# $game_ddns.make_it_night
#
# This command will set every counter to zero and start a new night. You can
# use this together with an item, that calls a common event to execute this
# code.
#
# Also note, that the last 2 commands will ONLY work if the DDNS is NOT
# turned off. To check if it´s turned off, just check the state of the
# INSIDE, OUTSIDE and INSIDEDARK switches. All the switches are off if the
# DNSS is turned off.
#
# - Direct manipulation of the DDNS:
#
# You can directly operate the switches WHICH IS NOT RECOMMENED to further
# manipulate the system. An example is to change the values in the variables
# which are used as second counter for the day and night.
#
# $game_system.show_clock = true
# $game_system.show_clock = false
#
# You can use this syntax if you want to show/hide the clock during e.g. the
# appearance of a countdown timer. Version 1.41b and higher even saves this
# setting.
#
# - Enhancement hints:
#
# If you wish to implement the DDNS further into your game and e.g. allow
# different behavious of monsters during day and night, you only need to
# check the the state of the appropriate switch. e.g. If NIGHT is
# turned on inflict "Sleep" on one enemy.
#
#
# Additional info:
#
# The predecessor event based version of this script was tested a lot and the
# result was the optimal tint during night, so the player can see the screen,
# but also has the feeling, it is actually night in the game.
#
#
# IMPORTANT NOTES:
#
# Make DAY_INT or $night_intervals at least by 2 smaller than MAX_DAY
# or MAX_NIGHT
# - do NOT use odd numbers for these variables, only even ones! (2, 4, 6...)
# otherwise the clock WILL glitch
# - if you use different lengths for day and night and do not use any dynamic
# time, it is recommened, that you don´t show the minutes, because the
# player can easily notice that one period is faster than the other
# - there is NO timeflow during battle, menu etc., only in the map
# - due to glitching the DDNS is initially turned off now
#
#
# If you find any bugs, please report them here:
# http://www.chaosproject.co.nr
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#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# START Configuration
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
DAY = 1 # switch ID of the "day" switch
NIGHT = 2 # switch ID of the "night" switch
INSIDE = 3 # switch ID of the "inside" switch
OUTSIDE = 4 # switch ID of the "outside" switch
INSIDEDARK = 5 # switch ID of the "inside dark places" switch
DAY_VAR = 1 # variable ID of the "day counter"
NIGHT_VAR = 2 # variable ID of the "night counter"
MAX_DAY = 120 # duration of a day in seconds
MAX_NIGHT = 90 # duration of a night in seconds
DYN_DAY = false # allow dynamic shortening and prolongening of day
DYN_NIGHT = false # allow dynamic shortening and prolongening of night
DAY_INT = 3 # variation of day in seconds
NIGHT_INT = 2 # variation of night in seconds
MINUTES = true # if dynamic day and night are turned off show minutes on clock
SHOW_CLOCK = true # set to false to remove the clock from the map
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# END Configuration
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
#==============================================================================
# Game_System
#==============================================================================
class Game_System
attr_accessor :ddns_off
attr_accessor :show_clock
alias init initialize
def initialize
init
@ddns_off = false
@show_clock = SHOW_CLOCK
end
end
#==============================================================================
# Game_DDNS
#==============================================================================
class Game_DDNS
attr_reader :dyn_day
attr_reader :dyn_night
attr_reader :dynamic_day
attr_reader :dynamic_night
attr_reader :minutes
attr_accessor :off
def initialize
@minutes = MINUTES
@day_intervals, @night_intervals = DAY_INT, NIGHT_INT
@max_day, @max_night = MAX_DAY, MAX_NIGHT
@dyn_day, @dyn_night = DYN_DAY, DYN_NIGHT
@dynamic_day, @dynamic_night = @max_day, @max_night
dynamize_day
@off = true
end
def go_inside
unless @off
$game_switches[INSIDE] = true
$game_switches[INSIDEDARK] = $game_switches[OUTSIDE] = false
end
return
end
def go_outside
unless @off
$game_switches[OUTSIDE] = true
$game_switches[INSIDE] = $game_switches[INSIDEDARK] = false
end
return
end
def go_inside_dark_place
unless @off
$game_switches[INSIDEDARK] = true
$game_switches[INSIDE] = $game_switches[OUTSIDE] = false
end
return
end
def turn_off
$game_switches[INSIDE] = $game_switches[INSIDEDARK] =
$game_switches[OUTSIDE] = false
@off = $game_system.ddns_off = true
return
end
def turn_on
@off = $game_system.ddns_off = false
return
end
def make_it_day
if $game_switches[INSIDE] || $game_switches[OUTSIDE] ||
$game_switches[INSIDEDARK]
$game_switches[DAY] = true
$game_switches[NIGHT] = false
$game_variables[DAY_VAR] = $game_variables[NIGHT_VAR] = 0
if $game_switches[OUTSIDE]
$game_screen.start_tone_change(Tone.new(0, 0, 0, 0), 160)
end
dynamize_day
end
$game_map.need_refresh = true
end
def make_it_night
if $game_switches[INSIDE] || $game_switches[OUTSIDE] ||
$game_switches[INSIDEDARK]
$game_switches[DAY] = false
$game_switches[NIGHT] = true
$game_variables[DAY_VAR] = $game_variables[NIGHT_VAR] = 0
if $game_switches[OUTSIDE]
$game_screen.start_tone_change(Tone.new(-100, -100, 0, 0), 160)
end
dynamize_night
end
$game_map.need_refresh = true
end
def dynamize_day
@dynamic_day = @max_day
@dynamic_day -= @day_intervals + rand((2*@day_intervals)) if @dyn_day
return
end
def dynamize_night
@dynamic_night = @max_night
@dynamic_day -= @day_intervals + rand((2*@day_intervals)) if @dyn_night
return
end
end
#==============================================================================
# Bitmap
#==============================================================================
class Bitmap
def draw_time(x, y, w, h, string, a)
font.size = 26
save_color = font.color.clone
font.color = Color.new(0, 0, 0, 192)
if $tons_version != nil && $tons_version >= 3.71 &&
$game_system != nil && $game_system.SHADED_TEXT
draw_text_shaded_text_later(x+1, y+1, w, h, string, a)
draw_text_shaded_text_later(x-1, y+1, w, h, string, a)
draw_text_shaded_text_later(x-1, y-1, w, h, string, a)
draw_text_shaded_text_later(x+1, y-1, w, h, string, a)
else
draw_text(x+1, y+1, w, h, string, a)
draw_text(x-1, y+1, w, h, string, a)
draw_text(x-1, y-1, w, h, string, a)
draw_text(x+1, y-1, w, h, string, a)
end
font.color = save_color
draw_text(x, y, w, h, string, a)
end
if $tons_version == nil || $tons_version < 3.71
alias draw_text_shaded_text_later draw_text
def draw_text(x2, y2, w2 = 0, h2 = 0, text2 = "", a2 = 0)
if x2.is_a?(Rect)
x, y, w, h, text, a = x2.x, x2.y, x2.width, x2.height, y2, w2
else
x, y, w, h, text, a = x2, y2, w2, h2, text2, a2
end
save_color = self.font.color.clone
self.font.color = Color.new(0, 0, 0, 255)
draw_text_shaded_text_later(x+1, y+1, w, h, text, a)
self.font.color = save_color
draw_text_shaded_text_later(x, y, w, h, text, a)
end
end
end
#==============================================================================
# Clock
#==============================================================================
class Clock < Sprite
def initialize
super
self.x, self.y, self.z = 480, 8, 5000
self.bitmap = Bitmap.new(128, 32)
if $fontface != nil
self.bitmap.font.name = $fontface
self.bitmap.font.size = $fontsize
elsif $defaultfonttype != nil
self.bitmap.font.name = $defaultfonttype
self.bitmap.font.size = $defaultfontsize
end
@odd = 0
draw unless $game_ddns.off
end
def draw
self.bitmap.clear
hours = minutes = 0
if $game_switches[DAY]
hours = (12*$game_variables[DAY_VAR]/$game_ddns.dynamic_day+8)%24
minutes = (60*12*$game_variables[DAY_VAR]/$game_ddns.dynamic_day)%60
elsif $game_switches[NIGHT]
hours = (12*$game_variables[NIGHT_VAR]/$game_ddns.dynamic_night+20)%24
minutes = (60*12*$game_variables[NIGHT_VAR]/$game_ddns.dynamic_night)%60
end
if ($game_switches[DAY] || $game_switches[NIGHT]) && @odd % 2 == 0
if !$game_ddns.minutes || $game_ddns.dyn_day || $game_ddns.dyn_night
self.bitmap.draw_time(0, 0, 128, 32, sprintf('%d 12', hours), 2)
else
self.bitmap.draw_time(0, 0, 128, 32, sprintf('%d %02d', hours, minutes), 2)
end
elsif !$game_ddns.minutes || $game_ddns.dyn_day || $game_ddns.dyn_night
self.bitmap.draw_time(0, 0, 128, 32, sprintf('%d:44', hours), 2)
else
self.bitmap.draw_time(0, 0, 128, 32, sprintf('%d:%02d', hours, minutes), 2)
end
@odd = (@odd + 1) % 2
end
end
#==============================================================================
# Scene_Title
#==============================================================================
class Scene_Title
alias main_ddns_later main
def main
main_ddns_later
$game_ddns = Game_DDNS.new
end
end
#==============================================================================
# Scene_Map
#==============================================================================
class Scene_Map
attr_accessor :timer
alias main_ddns_later main
def main
@clock = Clock.new if $game_system.show_clock
@timer = Graphics.frame_count / Graphics.frame_rate * 2
main_ddns_later
@clock.dispose unless @clock == nil
end
alias update_ddns_later update
def update
if $game_system.show_clock
@clock = Clock.new if @clock == nil
elsif @clock != nil
@clock.dispose
@clock = nil
end
$game_ddns.off = $game_system.ddns_off
if @timer != Graphics.frame_count / Graphics.frame_rate * 2
update_ddns
@timer = Graphics.frame_count / Graphics.frame_rate * 2
@clock.draw if $game_system.show_clock
end
update_ddns_later
end
def update_ddns
if $game_switches[DAY]
$game_variables[DAY_VAR] += 1 unless $game_ddns.off
if $game_variables[DAY_VAR] == $game_ddns.dynamic_day
if $game_switches[OUTSIDE]
$game_screen.start_tone_change(Tone.new(-100, -100, 0, 0), 160)
end
$game_switches[DAY] = false
$game_switches[NIGHT] = true
$game_ddns.dynamize_night
$game_variables[DAY_VAR] = $game_variables[NIGHT_VAR] = 0
$game_map.need_refresh = true
end
elsif $game_switches[NIGHT]
$game_variables[NIGHT_VAR] += 1 unless $game_ddns.off
if $game_variables[NIGHT_VAR] == $game_ddns.dynamic_night
if $game_switches[OUTSIDE]
$game_screen.start_tone_change(Tone.new(0, 0, 0, 0), 160)
end
$game_switches[DAY] = true
$game_switches[NIGHT] = false
$game_ddns.dynamize_day
$game_variables[DAY_VAR] = $game_variables[NIGHT_VAR] = 0
$game_map.need_refresh = true
end
end
end
alias transfer_player_ddns_later transfer_player
def transfer_player
if $game_switches[INSIDE]
$game_screen.start_tone_change(Tone.new(0, 0, 0, 0), 0)
elsif $game_switches[OUTSIDE]
if $game_switches[DAY]
$game_screen.start_tone_change(Tone.new(0, 0, 0, 0), 0)
elsif $game_switches[NIGHT]
$game_screen.start_tone_change(Tone.new(-100, -100, 0, 0), 0)
end
elsif $game_switches[INSIDEDARK]
$game_screen.start_tone_change(Tone.new(-40, -40, 0, 0), 0)
end
transfer_player_ddns_later
end
end
Now. Which code should I change ??? ???