Hey, I'm totally new here. First off, this is a great site. I've been using RMXP for, oh about 5 days now, and my first "project" basically to get my feet wet and figure out how the program works is to build a Final Fantasy VI clone-type game... nothing fancy or anything, just basics.
In FF6, movement is tile-based--except when going up and down stairs which are oriented at a 45 degree angle. I assume this is a RGSS-related question, because if there's a way to do it using the default tile movement, I certainly can't figure it out. I've looked at some 8-directional movement and pixel-movement scripts on here, (namely f0tz!'s, which is a gnarly script, great job dude), which can approximate what I want to do... but I don't really want to use pixel-based movement, and I don't want 8-directional movement all the time.
I'm a perfectionist, and maybe I'm being too picky here... anyway, just wondering if anybody has any suggestions here. I don't know enough about RGSS yet to do it myself, but maybe sometime later. Thanks in advance for your advice.
In FF6, movement is tile-based--except when going up and down stairs which are oriented at a 45 degree angle. I assume this is a RGSS-related question, because if there's a way to do it using the default tile movement, I certainly can't figure it out. I've looked at some 8-directional movement and pixel-movement scripts on here, (namely f0tz!'s, which is a gnarly script, great job dude), which can approximate what I want to do... but I don't really want to use pixel-based movement, and I don't want 8-directional movement all the time.
I'm a perfectionist, and maybe I'm being too picky here... anyway, just wondering if anybody has any suggestions here. I don't know enough about RGSS yet to do it myself, but maybe sometime later. Thanks in advance for your advice.