John McEvan
Member
... allows events to work even when they are off screen? I'm looking forward for help! Thank you very much!
Note: I know 0 about scripting.
RPG Maker XP
Note: I know 0 about scripting.
RPG Maker XP
#==============================================================================
# ** Constants for the various classes
#==============================================================================
class Game_Event
SPECIAL_UPDATE_IDS = {} #{[1,1]=>'A',
# [1,2]=>'N'}
NEVER_UPDATE_NAME_PATTERNS = [] #['EV202',/EV3.5/]
ALWAYS_UPDATE_NAME_PATTERNS = [] #['EV204']
end
class Game_Map
ALWAYS_UPDATE = false
BUFFER_SIZE = 2
TILES_VERTICAL = 15
TILES_HORIZONTAL = 20
end
#==============================================================================
# ** Constants for the various classes
#==============================================================================
class Game_Event
SPECIAL_UPDATE_IDS = {} #{[1,1]=>'A',
# [1,2]=>'N'}
NEVER_UPDATE_NAME_PATTERNS = [] #['EV202',/EV3.5/]
ALWAYS_UPDATE_NAME_PATTERNS = [] #['EV204']
end
class Game_Map
ALWAYS_UPDATE = true
BUFFER_SIZE = 2
TILES_VERTICAL = 15
TILES_HORIZONTAL = 20
end
#==============================================================================
# ** Constants for the anti lag script
#==============================================================================
class Game_Event
SPECIAL_UPDATE_IDS = {} #{[1,1]=>'A',
# [1,2]=>'N'}
NEVER_UPDATE_NAME_PATTERNS = ['[N]'] # [N] in the event name => not updated
ALWAYS_UPDATE_NAME_PATTERNS = ['[A]'] # [A] in the event name => always updated
end
class Game_Map
ALWAYS_UPDATE = false #true
BUFFER_SIZE = 1
TILES_VERTICAL = 15
TILES_HORIZONTAL = 20
LIMIT_COMMON_EVENTS = false #true
COMMON_EVENTS_TO_UPDATE = [3,5,9] #[common_event_id1, common_event_id2, ...]
end