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Heavenly fallen for you

- General information -
Authors : Khoryl & Walina
Team : NekoSoft
Type of game : half-classical ARPG & rpg
Platform : RPG Maker XP
Status : Work in progress



CREDITS : Clest - Shaman - Jars - Strafe - Treboor 777 - Fil razorbak - Kriss - Fabien


- Presentation -
Heavenly Fallen For You is a game subdivided into chapters which will be characterized by their chronological difference. The marks of this evolution will be indicated by: the heroes ageing, the change of heroes class, the cities and villages evolution.

http://www.heavenly.nekosoft.org/pictur ... %20bis.gif[/img]


- Script –
"When the seal will break and when the darkness will come down again in this world, the goddess of the Justice will return to the life and will give battle again. May the prophecy guards offer their body and their soul so that Justice is made! "

Chapter 1: Fourteen years is very young age to stand on its own two feet, but our heroine Lythis nevertheless decided to become independent. Her parents are not opposing to her because some years previously, her elder brother took the same path and in the last news he would have joined in the Cristiana army.


- Characters -
http://www.heavenly.nekosoft.org/pictur ... her_en.gif[/img]http://www.heavenly.nekosoft.org/pictures/characters/lithys_noob_en.gif[/img]http://www.heavenly.nekosoft.org/pictures/characters/lheryl_lancer_en.gif[/img]


- System: Menu -
http://www.heavenly.nekosoft.org/pictur ... menu00.jpg[/img]
As for programming, it is planned the menu is accessible wherever and especially without changing of map, putting simply the game in pause. It will be possible to you to personalize your heroes: status and skilled tree.


- - System: fight engine - CLICK TO WATCH THE VIDEO !
http://www.heavenly.nekosoft.org/pictur ... bs_old.jpg[/img]
The fight system is classic with side view and with a real-time progress but will give spice by the use of talents, magics, combos and furies (see the site for more detail, fight section) The fight engine is in redevelopment.

http://www.heavenly.nekosoft.org/pictur ... s00%20.png[/img]
Here is an insight / photomontage of the new characters in the fight engine.



A forest - CLICK TO DOWNLOAD THE MAP !
http://www.heavenly.nekosoft.org/pictur ... jour01.png[/img]

http://www.heavenly.nekosoft.org/pictur ... nuit02.png[/img]

http://www.heavenly.nekosoft.org/pictur ... t_jour.png[/img]

As you can see, there's a small settable menu in the bottom and some windows at the top, containing each character's health/magic/status for you to check it quicker.


- FAQ -
Are the graphics made by us ?
No, we ripped and edited the graphics for the maps.
We ripped the monsters and edited graphics for battleback
Sprites, batlers, systems and buildings are made by us.

Do you code with scripts ?

Our systems are coded with EVENTS but we do use some free scripts for some little features such for the gradient bars.

Can I have your resources?
No, we don't hand out any of our resources. Sprites, tilesets, and everything else graphical are made, ripped, or edited by us, made exclusive for our project, and that's how we intend it to stay.

Where the graphics come from ?
Mostly from mmropg such as Wonderlland online.
 
Okay, that outdoor tileset looks absolutely GORGEOUS.  I also really like the shading on the brown rock golem (or whatever it is).  I just downloaded the map and gave it a look, and the look of your custom tileset is very impressive, probably the best I've seen on this site.  I noticed a couple of things, however.  The main sprite could benefit from shading similar to what was used in the map detail, as it is she looked a little out of place.  (Mostly because the map was so unbelievable.  I can't say it enough).  Also, when I switched to night-time, the little lights in the sky followed the main character, and it looked a bit odd.  It might work better if they were stationary.

Otherwise, best of luck to you, this looks very promising!
 
Well, the map is gorgeus, especially the night version... but the characters looks out of place. Cuz of the different spriting style, and the walk animation isnt as smooth as the bunnys and rest of the stuff in the map... so it clashes even more, I think you need more animated frames
 
okay, now it is your duty to share this tileset with everyone :)

very nice tileset.  I would guess that the ponds are single units like the cave... and that you have some nice grass autotile to blend between the grass and the sand.  The trees/rocks/plants and stuff would be too large for standard size RTP characters, but it works VERY well with the size characters that you are working with.

the only suggestions that i would have... one someone already mentioned, the night sky is really nice, but if there were just some way to keep it from 'following the character' and the other is that your character seems to just kind of bobble its hands when its walking rather than swinging its arms, but only when moving up/down, the left/right animation looks pretty good.

nice work tho.

(EDIT) oh, and the system menu kicks azz
 
I have to say this does look great, does it have pixelmovement and if so how is it managed with non rmxp sprites for the maps. It would be a disappointment if it didn't have pixelmovement, for me anyhow. The new look battle looks a lot better than the old one and I love~ the shadows, they're excellently done.
 
The ground of the map is a panorama, right? I can't find the spot where the ground 'repeats' itself as a regular small texture, so I figure it must be a panorama image.

Anyways, looking good and all.
 

LeWy

Member

Wow this game look awesome, and its written in french, the sexiest language EVER XD

cant wait to play it :P
 
Ynlraey":b79ea6hk said:
The angle of the sprites are akward too..
Yes... that too

Or you go with a sideview or an Isoview for the battle system... cuz at the moment the battlers seem to be looking at something in the low/center part of the screen
 
Wow, this looks very promising. With a good game set up like that you could probably recruit some good spriters for your battlers and character sets.

Also I love that map :3
 
@Daves: Don't forget that it's ripped. =p I'm a fan of original graphics, and think a game with average original graphics is better than a game with great ripped graphics.. (Not to offend the creator or the game or anything, of course. ^^)

Anyways, I -really- like the battlers, so.. Nor do I find the clashing annoying. It has a pretty distinct touch.
 
Twin Matrix":1h3ud4p6 said:
@Daves: Don't forget that it's ripped. =p I'm a fan of original graphics, and think a game with average original graphics is better than a game with great ripped graphics.. (Not to offend the creator or the game or anything, of course. ^^)

Anyways, I -really- like the battlers, so.. Nor do I find the clashing annoying. It has a pretty distinct touch.
Yeah, I guess. They still look great, though. But they'd be better original.

Ripped is still 100 times better than RTP though, you have to admit. (and...Daves? heh)
 

LeWy

Member

Dadevster":2jit0yc0 said:
Why do the best looking games nearly always seem to be in other languages?

Learn french then, its REALLY REALLY similar to english, you just dont know it.
 
Man this game looks shweet. My French is rough since I forgot my fluency, but I will definately play this game when it is released!!!

snowwolf":2e5bmavd said:
Learn french then, its REALLY REALLY similar to english, you just dont know it.
Agreed.
 
@Daves: (or Davev :3) Hmm. Rips better than RTP... I don't know, it depends. Often I get a very bad feeling from games with 'gorgeous' ripped graphics. The gameplay, grammar, etc. tends to be very amateuristic, which is a huge let down / contrast with the pretty graphics. Because having ripped graphics, at least for me, puts the 'bar' up a notch as the rest of the game has to be up to par with the graphics. If that makes any sense. With an RTP game I don't expect it to be amazing, because, well, it's RTP. And then if the gameplay and story is great, and it has some custom graphics too, I find that a lot better than a 'huh?' game with gorgeously ripped graphics. [/rant] XDD I can call you Daves, right? :3

Conclusion: This game had better have great gameplay. XD
 
the look of your custom tileset is very impressive
We did not make it, we riped and edited the tileset  :blush:
Only the sprite, batlers, systems and buildings are going to made by us.
http://uppix.net/3/9/f/9e471859eb6a29ca ... 567946.png[/img]

the little lights in the sky followed the main character, and it looked a bit odd.  It might work better if they were stationary.
Yeah we know, we are searching a solution.

Cuz of the different spriting style, and the walk animation isnt as smooth as the bunnys and rest of the stuff in the map... so it clashes even more, I think you need more animated frames
You have a good point of view and the first to say that. We will take a look.

The ground of the map is a panorama, right?
Yup, the whole map is a panorama.

Wow this game look awesome, and its written in french, the sexiest language EVER XD
I won't show you our game if it isn't going to be in english  :grin:

@Ynlraey : we could only make change to the eyes, the angles og the body won't change because the sheet fo the character is finished and as a spriter, you may know how hard it take to work on a sprite.

Wow, this looks very promising. With a good game set up like that you could probably recruit some good spriters for your battlers and character sets.
It is okay, we can do that ourselve but we are looking for a drawer because the heroes gonna age so the facesets will have to change.

Ripped is still 100 times better than RTP though, you have to admit.
Agree but yes custom graphics are nice when it is "pretty".

Conclusion: This game had better have great gameplay. XD
We are working on it  :wink:

All right guys, thanks for your support  :thumb:
 

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