bluelink91
Member
I'm making events for this one cutscene and I have one event that I want to move when the dialogue is occurring. I've made the sprites for this character to hover and I've made a custom route for it to cycle through the hover sprite. When the dialogue starts, it shows only the main sprite (the one you pick for the event) and doesn't cycle through the hover sprites. I'm running this event on autorun, so I'm not sure if I should switch it to parallel process for it to work. The only problem I could see with that is that the player will then get to move around and I don't want that to happen.
Any help would be appreciated.
Any help would be appreciated.