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Harvest Moon System - HELP! :<

(ohgodsodon'twanttodothis)
Ahem, well, if you frequent IRC or the Post What's On Your Mind thread at all, you'll know that I've been bitten by a plotbunny from HELL and gotten a horrible, horrible idea that I am extremely compelled to do.  I know there are a few gathering, mining, and fishing scripts (I believe there's a good set done by Prexus), but there's also a concern with animation and such.  And of course there's the farming aspect itself.

And yes, I'm aware of the event guide here, but it's a little too behind the times for what I'm going for, and doing this via scripting would more than likely make things MUCH easier.

Here's some pretty pictures to look at so you can see what I mean:

http://i31.photobucket.com/albums/c391/SkylaDoragono/hmproject/harvest1.png[/img]
You can harvest things from more than just crops, of course.  Not directly related to farming, but worth mentioning.

http://i31.photobucket.com/albums/c391/ ... rvest3.png[/img]
Tilling the land.

http://i31.photobucket.com/albums/c391/ ... rvest4.png[/img]
You need to buy the seeds.  You have a limited amount of spaces in your inventory, so if you don't have room, stores will send it to a storage area in your house.

http://i31.photobucket.com/albums/c391/ ... rvest5.png[/img]
Toss up the seeds...

http://i31.photobucket.com/albums/c391/ ... rvest6.png[/img]
And they're planted.

http://i31.photobucket.com/albums/c391/ ... rvest7.png[/img]
Go get some water from a pond.

http://i31.photobucket.com/albums/c391/ ... rvest8.png[/img]
And keep everything nice and watered.

http://i31.photobucket.com/albums/c391/ ... rvest2.png[/img]
When everything's ready to be harvested, you can put it either in your sack to eat later, or ship it off to earn money.

http://i31.photobucket.com/albums/c391/SkylaDoragono/hmproject/lift1.png[/img]
You can lift most everything.

http://i31.photobucket.com/albums/c391/ ... /lift2.png[/img]
Lifting animals and setting them back down raises their love for you.

http://i31.photobucket.com/albums/c391/ ... /lift3.png[/img]
Lifting bushes and other plants, vegetables, ect. and throwing them down again will destroy them.

http://i31.photobucket.com/albums/c391/ ... /lift4.png[/img]
While rocks and wood bits stay.

http://i31.photobucket.com/albums/c391/ ... /lift5.png[/img]
You can also put plants, vegetables, ect. in your sack if you have room.

http://i31.photobucket.com/albums/c391/ ... /lift6.png[/img]
Bad pic, but you can also eat food you're holding.

http://i31.photobucket.com/albums/c391/SkylaDoragono/hmproject/mining1.png[/img]
Some things require a hire level tool than what you have.

http://i31.photobucket.com/albums/c391/ ... ining2.png[/img]
And some can just be smashed.

http://i31.photobucket.com/albums/c391/ ... ining3.png[/img]
Other rocks can yield ore for upgrading tools.

http://i31.photobucket.com/albums/c391/SkylaDoragono/hmproject/axe1.png[/img]
The axe is similar to the hammer.  There are some things you can cut right away...

http://i31.photobucket.com/albums/c391/ ... t/axe2.png[/img]
And some you need an upgrade for.  All wood you cut goes toward your wood stores that you can use to upgrade your house or build fences.

http://i31.photobucket.com/albums/c391/SkylaDoragono/hmproject/other1.png[/img]
There's an idle timer, where if you don't move for a certain time, an animation plays (not important, but a nice feature).

http://i31.photobucket.com/albums/c391/ ... other2.png[/img]
Running (again, not important, but nice to have).

http://i31.photobucket.com/albums/c391/ ... other3.png[/img]
Jumping over items; one tile jump (could be important; I know I take advantage of it often in HM games).

http://i31.photobucket.com/albums/c391/SkylaDoragono/hmproject/other6.png[/img]
You can buy chickens and cows from stores.  You need to feed them every day.

http://i31.photobucket.com/albums/c391/ ... other4.png[/img]
You can use items on animals.  Some will help you impregnate animals so you can get more.  You can get more chickens by keeping eggs in an incubator for a certain time.

http://i31.photobucket.com/albums/c391/ ... other5.png[/img]
Animals also can get sick if you don't take care of them well.

http://i31.photobucket.com/albums/c391/ ... other9.png[/img]
You also get a horse that you take care of.  Talking to it and brushing it raises it's affection for you.

http://i31.photobucket.com/albums/c391/SkylaDoragono/hmproject/other7.png[/img]
You can change items on the map and in the menu.  You can also pull vegetables and such out of your sack on the map.

http://i31.photobucket.com/albums/c391/ ... other8.png[/img]
Using the sickle is a quick way to get rid of grass and weeds.  Grass goes in your feed stores.

http://i31.photobucket.com/albums/c391/ ... ther10.png[/img]
There's a relationship system, but I'm pretty sure I can handle that via events.  You can also give people items the same as you give animals items.

http://i31.photobucket.com/albums/c391/ ... ther12.png[/img]
If you work too much, you'll get tired.  Work too much and you'll pass out.

http://i31.photobucket.com/albums/c391/ ... ther11.png[/img]
You can get some stamina back by chilling out in a hot spring or eating certain plants.

Also, as you can tell from the screens, there's a day/night time system that affects when certain events happen, and of course the screen tone.  If you're up till a certain time, your character automatically goes to bed.  What time you go to bed also affects when you wake up.

Note: I was trying to use the imgzoom tag, but it doesn't seem to be working right.  I'll figure out why, but for now here's the post.

Note 2: Seems like it doesn't work with so many images.  >_<  Sorry.
 
I've played several harvest moon games, and from what I can tell, you'll need quite a few scripts. Some things (like the large stumps and boulders) will only require a conditional branch in an event.  Others, like the crops, will require several different scripts to manipulate the same object. I believe that one of the hardest parts of the game is the crops themselves, and my first suggestion is to get a project scripter instead of trying to piece together a bunch of different scripts that you requested. (I've been trying to figure out how to work the crops for a while as well, and I realize that something that might be very useful in that is Haki's event spawning script) Finally, the animation problem could easily be solved by using multiple character sets, and switching so a specialized set for each animation. Tiring, but it works. (Although the animation of holding something could easily be done using one character set of the character with their hands in the air and a variant of the classic visible equipment script)
 

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