I've always been hooked on the idea of creating my own backdrops and locations for my game. After doing some digging around this forum and looking at similar topics, i'm thinking of hand-drawing all my areas, then breaking them up so they can be stacked into tilesets. That allows me to set passability easier, and use trees and rocks etc on separate layers so that the player can move behind them. But one thing has been bugging me: Water.
Is there any way to make streams, waterfalls, and the sea move? Autotiles wouldn't really work since they would look out of place with the rest of the art style, and they can't really be used for a natural looking effect in this situation. I can't really think of anything to solve this, but I'd love to have waves lapping against the shores, moving waterfalls, and flowing streams to really create that immersion factor. A stationary waterfall would just look ugly as hell!
If anyone has any solutions here, or just some ideas to throw at me for testing, i'd love to hear them. I'm not keen to let this idea die at all.
Thanks for reading,
-Silver-
Is there any way to make streams, waterfalls, and the sea move? Autotiles wouldn't really work since they would look out of place with the rest of the art style, and they can't really be used for a natural looking effect in this situation. I can't really think of anything to solve this, but I'd love to have waves lapping against the shores, moving waterfalls, and flowing streams to really create that immersion factor. A stationary waterfall would just look ugly as hell!
If anyone has any solutions here, or just some ideas to throw at me for testing, i'd love to hear them. I'm not keen to let this idea die at all.
Thanks for reading,
-Silver-