Um hey there everyone. :D
I wouldn't really call this a request, since I view it more like an issue I need help with. I don't think it'd that hard either ( . . . I think) if you're good with shading; that's why I won't use the request form. I can easily clarify without it. ^^
So I've been working on the heroine of my game, but I needed to add the hair. As I was looking through the RTP, Angel04's hairstyle interested me, so I went ahead and frankensprited the first frame on a blank template to see what I can do to make it fit my expectations. Here's where my efforts have reached:
(Highlights Removed | Recolored | Original)
My eyes aren't that inexperienced, so I was able to tell that the original's hair was pillowshaded, with the highlights serving as the base light color - which was serving as anti-aliasing for the darker outline. Even after recoloring with softer colors, the problem persisted, so I went ahead and removed the highlights altogether, filling it with the second lightest color. After minor editing, I tried to place the highlights properly, but it wouldn't look right at all.
Here's where you come in. I need help placing the highlights on the sprite to the left in a way so as to leave it normal and more fitting with the rest of the sprites and RTP. So the request is simply to place the lightest color in the palette (placed at the upper right corner of the frame) properly on the hair as highlights. I only need this frame as well, as I've got the rest figured out.
I hope this didn't seem so complicated. :S If anyone needs more clarification, I'd be more than glad to do so, and thanks in advance to anyone who can spare the time to help. ^^ Also, even though this seems so minor, I'm willing to give credit for it. ^^
I wouldn't really call this a request, since I view it more like an issue I need help with. I don't think it'd that hard either ( . . . I think) if you're good with shading; that's why I won't use the request form. I can easily clarify without it. ^^
So I've been working on the heroine of my game, but I needed to add the hair. As I was looking through the RTP, Angel04's hairstyle interested me, so I went ahead and frankensprited the first frame on a blank template to see what I can do to make it fit my expectations. Here's where my efforts have reached:

(Highlights Removed | Recolored | Original)
My eyes aren't that inexperienced, so I was able to tell that the original's hair was pillowshaded, with the highlights serving as the base light color - which was serving as anti-aliasing for the darker outline. Even after recoloring with softer colors, the problem persisted, so I went ahead and removed the highlights altogether, filling it with the second lightest color. After minor editing, I tried to place the highlights properly, but it wouldn't look right at all.
Here's where you come in. I need help placing the highlights on the sprite to the left in a way so as to leave it normal and more fitting with the rest of the sprites and RTP. So the request is simply to place the lightest color in the palette (placed at the upper right corner of the frame) properly on the hair as highlights. I only need this frame as well, as I've got the rest figured out.
I hope this didn't seem so complicated. :S If anyone needs more clarification, I'd be more than glad to do so, and thanks in advance to anyone who can spare the time to help. ^^ Also, even though this seems so minor, I'm willing to give credit for it. ^^