High Mage Vivi
Member
ok what I need is an abs that works kinda like .hack// ok?
no?..well heres what it needs to do:
>Allies need to follow the player (behind in a "V" formation if possible,
When you enter the perimeter of a Trigger event some enemies are generated and the party can:
>Fight freeform (Unique style for each ally)
>Support the main player (spells etc)
>Fight using Skills
>Fight Using Spells
all governed by a menu you open by pressing a key and selecting them from a list of group commands such as:
"Support Me"
"Spread Out"
"Skills Only"
"Magic only"
When out of battle you can command the party to:
>Heal (ressurrect fallen, Cure status etc.)
>Optimise Equipment
>Disband
>Remove certain member
Using the same key to call this menu.
Spells, Items:
Spells can only be used at a FIXED range and on a single target
using a cursor to select the target.
Each ally has a different fighting style that can be set using the hero ID from the database in the script editor, the styles are pretty self explanitory:
>Close combat
>Support
>Spellcaster
>Skill User
I'll explain a little on the classes:
Close combat:
Mainly uses Melee with the occasional Skill and healing item.
Weapon Types;
Daggars
Swords
Axe
Maces
Support:
Casts healing spells when players are at ??% HP and also cures statuses
and adds support status e.g. Strength Up.
They can also use melee.
Weapon Types;
Daggars
Staves
Maces
Spears
Spellcaster:
Attacks using Spells and keep their distance from the enemy.
They can also use melee if they Have to.
Weapon types;
Staves
Maces
Spears
Skill user:
Uses Skills as much as possible never stops until they fall
Weapon types;
Sword
Axe
Spear
enemies are set using comments to this effect:
#ID ? (ID of enemy in database)
#Agressiveness ? (0 = docile | 10 = Relentless)
#Class ? (0 = Close Combat | 1 = Support | 2 = Spellcaster | 3 = Skill User)
#Death ? (0 = erase event | 1/2/3/4 = Self switch A/B/C/D)
Hope this can be done, If you need anymore detail just ask...
no?..well heres what it needs to do:
>Allies need to follow the player (behind in a "V" formation if possible,
When you enter the perimeter of a Trigger event some enemies are generated and the party can:
>Fight freeform (Unique style for each ally)
>Support the main player (spells etc)
>Fight using Skills
>Fight Using Spells
all governed by a menu you open by pressing a key and selecting them from a list of group commands such as:
"Support Me"
"Spread Out"
"Skills Only"
"Magic only"
When out of battle you can command the party to:
>Heal (ressurrect fallen, Cure status etc.)
>Optimise Equipment
>Disband
>Remove certain member
Using the same key to call this menu.
Spells, Items:
Spells can only be used at a FIXED range and on a single target
using a cursor to select the target.
Each ally has a different fighting style that can be set using the hero ID from the database in the script editor, the styles are pretty self explanitory:
>Close combat
>Support
>Spellcaster
>Skill User
I'll explain a little on the classes:
Close combat:
Mainly uses Melee with the occasional Skill and healing item.
Weapon Types;
Daggars
Swords
Axe
Maces
Support:
Casts healing spells when players are at ??% HP and also cures statuses
and adds support status e.g. Strength Up.
They can also use melee.
Weapon Types;
Daggars
Staves
Maces
Spears
Spellcaster:
Attacks using Spells and keep their distance from the enemy.
They can also use melee if they Have to.
Weapon types;
Staves
Maces
Spears
Skill user:
Uses Skills as much as possible never stops until they fall
Weapon types;
Sword
Axe
Spear
enemies are set using comments to this effect:
#ID ? (ID of enemy in database)
#Agressiveness ? (0 = docile | 10 = Relentless)
#Class ? (0 = Close Combat | 1 = Support | 2 = Spellcaster | 3 = Skill User)
#Death ? (0 = erase event | 1/2/3/4 = Self switch A/B/C/D)
Hope this can be done, If you need anymore detail just ask...