Hello,
Its a syntaxerror, and I cant find it.
~Smiff
Code:
#==============================================================================
# * Scene_Skills
#==============================================================================
class Scene_Skills
#--------------------------------------------------------------------------
# * Main Processing
#--------------------------------------------------------------------------
def main
@window = Window_Skills.new
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
@window.dispose
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
@skills_window.update
if Input.trigger?(Input::B)
$scene = Scene_Map.new
return
end
end
~Smiff