I need help coming up with what the numbers should be for things such as actor and enemy str, atck, etc. and item def and atck etc. I'm having trouble getting everything to work right.
What I want is to have a system where your actor starts the game at lvl 1 with around 75 hp or so. (I just think it looks better to not have hp start in the 300's and go into the 1000's early on). The problem I'm running is things like... let's say defense for example. I have a piece of armor that will adds 78 pdef. An enemy will do around 12 damage to me. Now if I add a shield that does say 25 pdef, the enemy will never be able to damage me. Unfortunately if I try to put the pdefs down low the enemy does 80 or so damage and one hit K.O.'s me. Has anyone ever had experience in designing games with this lower number system - if so what did you do to make it work well? Does it require script editting?
What I want is to have a system where your actor starts the game at lvl 1 with around 75 hp or so. (I just think it looks better to not have hp start in the 300's and go into the 1000's early on). The problem I'm running is things like... let's say defense for example. I have a piece of armor that will adds 78 pdef. An enemy will do around 12 damage to me. Now if I add a shield that does say 25 pdef, the enemy will never be able to damage me. Unfortunately if I try to put the pdefs down low the enemy does 80 or so damage and one hit K.O.'s me. Has anyone ever had experience in designing games with this lower number system - if so what did you do to make it work well? Does it require script editting?